Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 268 online users. » 5 Member(s) | 257 Guest(s) Applebot, Baidu, Bing, Discord, Google, Yandex, discord, NEOLEV, ShirosakiChris0, Tune, willhiem32
|
Latest Threads |
W10 - RPCS do not start
Forum: Support
Last Post: Dovenk
8 hours ago
» Replies: 2
» Views: 61
|
DragonRise USB Joystick
Forum: Support
Last Post: dariocdj
10 hours ago
» Replies: 1
» Views: 1,420
|
Sacred 2: Fallen Angel [B...
Forum: Ingame
Last Post: kanelakis
11-29-2024, 12:19 PM
» Replies: 5
» Views: 5,052
|
Sacred 2: Fallen Angel [B...
Forum: Ingame
Last Post: kanelakis
11-29-2024, 02:31 AM
» Replies: 11
» Views: 9,679
|
Strider [NPUB31139]
Forum: Ingame
Last Post: Slyponto
11-27-2024, 12:28 AM
» Replies: 4
» Views: 5,884
|
Odin Sphere Leifthrasir c...
Forum: Support
Last Post: WeeabooX
11-26-2024, 04:00 PM
» Replies: 1
» Views: 171
|
Textures messed up in The...
Forum: Support
Last Post: Cappyey
11-25-2024, 03:36 AM
» Replies: 1
» Views: 634
|
Support - God of War audi...
Forum: Support
Last Post: theofficialguycom1
11-24-2024, 11:51 PM
» Replies: 1
» Views: 143
|
Real PS Move and PS Eye s...
Forum: General Discussion
Last Post: vladyslavrom
11-24-2024, 07:22 PM
» Replies: 0
» Views: 154
|
Killzone 2 [BCES00081]
Forum: Ingame
Last Post: Uncle_Fluk
11-24-2024, 06:56 AM
» Replies: 40
» Views: 61,880
|
|
|
How to report issues and ask for support |
Posted by: Guest - 09-05-2015, 03:15 PM - Forum: Announcements
- Replies (77)
|
|
Hi!
Guidelines for reporting issues: - Read the Quickstart Guide before asking for help.
- Always include the log file. It is located in the RPCS3 root directory and called RPCS3.log.
If needed, attach it packed in a .zip or a .rar file.
- Always test with the interpreters before reporting the problem.
- Make sure you're using the latest master build.
- Make sure the latest firmware is installed. Download this and install it from the tools -> install firmware menu.
- Include description and if relevant, screenshots of the problem
- Report of the problem should be in understandable English
What should be reported:- Problems while running/compiling RPCS3 in a certain environment.
- Problems with somewhat simple homebrew/commercial games (ie. not God of War, GTA V etc), with interesting outcomes. You should mostly post them in the game's thread.
HINT: Use the search functionality.
- Any regressions (a game worked before, but doesn't work after a certain commit)
- Differences between different PPU/SPU backends
- Problems with GUI elements
Thank you for your support and understanding.
|
|
|
[Guide] PS3 & emulation vocabulary |
Posted by: Guest - 12-17-2014, 11:39 PM - Forum: Announcements
- Replies (15)
|
|
Hey!
I am a newcomer on these forums and in the whole emulation scene but I have been developing indie games & software for years.
A week ago all the vocabulary considering emulation and PS3 were just a mess in my head. I was stumbling into dozens of new words here on the forums that I had never heard before. I was Googling for hours to find the information I was looking for, and still didn't get enough data to be satisfied. I thought that it might be a good idea to share the meanings of some of the most commonly used (PS3 & emulation related) words here at the forums since I didn't find a good listing anywhere.
This listing assumes that you already know some of the basic programming & computer vocabulary like threading, virtual memory, assembly language, OpenGL and vertices. The main reason I made this listing is to make it easier for newcomers like me to get into the scene and begin to develop the emulator further by themselves.
Please leave a comment below if you notice that something important is missing, or if I have understood something wrong!
Hardware & PS3 related:
RSX = Reality Synthesizer, a proprietary graphics processing unit (GPU) co-developed by Nvidia and Sony for the PlayStation 3 video game console
Cell = the CPU of PS3, a multi-core microprocessor microarchitecture, consists of PPE, 8 SPEs, EIB, Memory and I/O controllers
PPC = PowerPC which is what the processor architecture family that Cell is from is colloquially called (used in names in rpcs3 just to distinguish it from the host-system)
PPE = Power Processing Element, PPU + PPSS
PPSS = Power Processor Storage Subsystem, more info: http://moss.csc.ncsu.edu/~mueller/cluste..._elem.html
PPU = Power Processing Unit, two-way multithreaded core acting as the controller for the eight SPEs
SPE = SPU + MFC
SPU = Synergistic Processing Unit, handles most of the workload, forms virtual memory addresses etc.
MFC = Memory Flow Controller, sets up DMA operations
DMA = Direct Memory Access
EIB = Element Interconnect Bus, connects the Cell components together (PPE, SPEs etc.)
NV47 = Codename G70, is a Nvidia GPU that RSX is based on
PSGL = Basicly OpenGL ES 1.1 + Nvidia Cg
S3TC = S3 Texture Compression, used by PS3, also called DXTn or DXTC
TF = Texture Filtering, method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels
TA = Texture Addressing
Emulation & software related:
HLE = High-level emulation, attempts to simulate the response of the system rather than accurately recreating its internal design
LLE = Low-level emulation, means emulating the inner hardware that is part of a system in order to execute its binary code on different architecture hardware
LLVM = A compiler infrastructure project (formerly Low Level Virtual Machine) written in C++
SPURS = SPU (Synergistic Processing Unit) Runtime System
FS = File System
VFS = Virtual File System
LDR = Loader, for example bootldr
GCM = Graphics Command Management library (a rendering library), has no abstraction layer and allows
to generate graphical commands directly, more info: http://games.soc.napier.ac.uk/resources/...al_004.pdf
File types:
ELF = Executable and Linkable Format, file format for executables, object code, shared libraries and core dumps
PRX = Playstation Plug-in file
PKG = Installable PS3 package file which usually contains multiple files
TRP = Trophy package file
PUP = Playstation Update Package, contains a patch or a full update
SFO = System File Object, also referred as PSF, used in folders which content needs to be displayed in the XMB
PFD = Protected Files Database, responsible to prevent tampering of other files of the same folder, the only purpose is the security of the folder contents
PowerPC (PPC) related:
SRR0 = Machine status save/restore register 0
SRR1 = Machine status save/restore register 1
DSISR = Register used for determining the source of a DSI exception
DSI = Data storage interrupt, the name used for a segmentation fault on PowerPC-based processors
DAR = Data address register
TB = Time base register
FPR = Floating-point register
GPR = General-purpose register
Other information:
FCX and Hdlr0, for example in
HLE: W {PPU[219] Thread (FCXSpursHdlr0)[0x00000000]} sys_spu warning: sys_spu_thread_group_join(id=209) aborted
are just parts of a game specific thread name. Hdlr probably is referring to some handler.
For more useful information, please look at the following pages:
https://github.com/RPCS3/rpcs3/wiki/Deve...nformation
http://www.psdevwiki.com/ps3/Main_Page
http://www.cebix.net/downloads/bebox/PRG.pdf
http://cell.scei.co.jp/e_download.html
PS: I hope someone who knows the rpcs3 code well would make a class diagram of some sort, or would describe the meanings & connections between the components of the project. That would also encourage more people to participate on the project!
|
|
|
|