RPCS3 Forums

Full Version: No news?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8

Runo

So now rpcs3 is using GIT as well. Not my first choice but meh, GitHub is nice.

Lopao

R67
- Improved PPCDecoder.

- Improved PPUDecoder.
- Improved Debugger GUI.

CompilerELF:
- Added all PPU instructions.
- Fixed analyzer crash.

4,088 additions and 3,595 deletions.

Lopao

R68
- Fixed BI field.

Project updated to VS12.

704 additions and 4 deletions.

Lopao

R69

Improved SPU Decoder.

5,653 additions and 5,709 deletions.

Ekaseo

- Implemented RAW SPU.
- Implemented memory mapping.
1,105 additions and 223 deletions.

hlide

(07-02-2013, 04:10 AM)Runo Wrote: [ -> ]So now rpcs3 is using GIT as well. Not my first choice but meh, GitHub is nice.
GIT is far better than SVN for a developper. I don't see better choice.

Runo

I've personally used both for my small/medium projects, and I nowadays I use mostly Git, because it is what most of my friends and colleagues use. But personally I don't know, I can see all this branching and stuff being useful for really really big projects, but for the scale I'm used to, I think SVN is just much more straight forward and easier to operate Wink

Ekaseo

- Implemented HDD manager.
- Implemented VFS manager.
- Implemented MFC.
- Fixed ELF Compiler.
- Improved HLE Func binder.
2,686 additions and 470 deletions.

Ekaseo

OpenGL Renderer fixes:
- Fixed Vertex & Fragment Shader Decompilers.
- Fixed Transform Constants loading.
430 additions and 235 deletions.

lainiwaku

oh that's sounds great ! =D
Pages: 1 2 3 4 5 6 7 8