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Full Version: Verification failed on launch (but problem went away on it's own?)
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So, I updated RPCS3 after it asked me to and eventually a crash occurred and when it did I could no longer launch RPCS3. I see the attached error.

What's extra strange about the error is that I don't even have a D drive (RPCS3 is placed in C:/RPCS3) yet the error is telling me the problem is in some non-existent directory.

When I search for this issue online with the phrase "rpcs3 fatal error verification failed" one of the top search results is this forum post:

https://forums.rpcs3.net/thread-202919-post-315046.html

Which is almost identical (even the location in D:/a)

The problem eventually went away on it's own so it's not currently a problem for me. However, I am reporting this because the error message specifically asked me to. I understand that random errors are hard to pin down, but maybe the screenshot will be useful to you?

I'd attach a log file, but it was 0 kb in size while the issue was going on and once the problem fixed itself of course any logs generated would be for that instance.

(a problem I have been having, however, is that when the client crashes I have to close it in the task manager afterwards or else I get an error about another instance running, though that is just a minor inconvenience. A far more serious problem that occurred since the last update is that the mouse pointed now disappears while a game is in focus which makes actually closing a freeze require pressing the windows button on my keyboard to get it out of focus before closing and then going to the task manager after to close it before opening again.)
The issue you linked has nothing to do with the crash in your screenshot. It's not the same function at all.
Looking for generic words like rpcs3 fatal error validation failed and grabbing a random thread doesn't make any sense. Unless it's crashing on the same line of code, you can't assume it's the same crash. There are thousands of reasons why rpcs3 could crash.
The source location is D:/ because it's the path where the build was compiled.

That crash is while generating the rpcs3_vm_sparse.tmp file, you can delete it manually to get rid of the error on launch.