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Full Version: Disney Infinity [BLES01842]
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- SYS: RPCS3 v0.0.25-14522-f894e2b9 Alpha | master
- SYS: 12th Gen Intel® Core™ i7-12700K | 20 Threads | 31.80 GiB RAM | TSC: 3.610GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
- SYS: Current Time: 2023-01-22T19:25:19
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 3080' running on driver 528.2.0.0
- RSX: Found vulkan-compatible GPU: 'Intel® UHD Graphics 770' running on driver 0.404.975
- SYS: Firmware version: 4.87

Status: Ingame

Requires a real Disney Infinity base with figures, also needs to be configured for USB passthrough. Goes ingame with no special settings however the graphics are very broken, to unplayable levels. Enabling all 4 read/write buffers setting fixes the graphics to where the game is playable, but there is still blocky artifacts on the screen and the screen flashes pink when compiling shaders. From 14523 onward it seems to be a lot harder to go ingame as the game seems to close itself at random, even with the portal disconnected. Unsure why this happens as there is no crash error, it just dies.