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Hi,

I'm trying to load The Last of Us on my new PC, and it's been stuck on compiling shaders for over 30 minutes.

I've attached my logs and the specification is inside (7950x 16-core system).

Thanks!
Log wasn't attached
(12-12-2022, 03:02 PM)Ani Wrote: [ -> ]Log wasn't attached

Thanks, I tried to upload the .txt file but it seems it wasn't allowed. I now uploaded (in the OP) the archived log file.
Check the wiki page for this game and use the settings mentioned on it
(12-13-2022, 08:27 PM)yurinator557 Wrote: [ -> ]Check the wiki page for this game and use the settings mentioned on it

Thanks, I followed the wiki and the game now works!

Quick question: I had to enable "Accurate RSX reservation access" which is for processors that don't support TSX.

Is that feature not included on AMD CPUs, or is there something I need to enable in the BIOS or RPCS3?

Update: Played a bit, but there are these lighting artifacts in pretty much every scene in the game.

I enabled the MLAA patch and tried a few others, also there is no overheating happening on my GPU (3060 Ti) or CPU, they are not overclocked.

Not sure what could case this?

[Image: bWbZt9n.png]
Broken SPU lighting, you can fix it with the Enable GPU Lighting patch
(12-14-2022, 09:53 PM)yurinator557 Wrote: [ -> ]Broken SPU lighting, you can fix it with the Enable GPU Lighting patch

Perfect, it works great now. Thanks again!