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Full Version: WALL-E [BLUS30151]
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RPCS3 v0.0.16-12218-e24ada37

Intel® Core™ i7-7700 CPU @ 3.60GHz
GeForce GTX 1070

Status: Ingame
All of the in-game graphics are rendered with a dark blue tint (excluding the menus).
This graphical bug is a result of incorrect texture swizzling (props to sievaxx for providing this info).

WALL-E now no longer renders most of the graphics when in-game as of 0.0.19-13122. Menu elements however are still rendered properly.

@pcgamer12345 Try changing graphical settings, enable write color buffers, try openGL and Vulkan, try write/read depth buffers, try force cpu blit on debug tab, try strict rendering mode on gpu tab etc etc etc. There are many games out there that only have fixed visuals with specific settings, so they are worth trying a few settings at a time, and then reporting the exact setting that fixed the issue.

@Riot5004 @WALL-EUNITPS3
Don't complain about the time it takes for a game to be moved to playable, it just fills the compatibility forum with garbage. I've deleted your posts.
[attachment=25944]not much change in how the games state is but i made an interesting discovery in a hold the cube minigame

when shooting a projectile if the 2nd player sees the impact their screens shaders are properly rendered this does not apply for player 1 whos screen remains a blue tint
- SYS: RPCS3 v0.0.29-15528-82c5c4d2 Alpha | master
- SYS: AMD Ryzen 9 5900X 12-Core Processor | 24 Threads | 15.89 GiB RAM | TSC: 3.700GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0
- RSX: Found Vulkan-compatible GPU: 'NVIDIA GeForce RTX 3080' running on driver 537.13.0.0
- SYS: Firmware version: 4.90

Status: Playable

The game seems to be running fine. Even the blue graphics are fixed in the latest build.