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Full Version: Can 5600x hit locked 60 in P5?
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Playing the game now with 4k scaling custom build for the rexis mod, and it can't quite hit locked 60 in areas like backstreets, school hallway, central street etc. I see that not all 5600x threads are maxed out but not sure what I can do to squeeze a out a bit more performance out of it and keep 60 in these areas. The current settings are: 

PPU decoder - Recompiler LLVM
SPU decoder - Recompiler LLVM
Enable SPU loop detection
SPU Cache
SPU Loop detection
Thread scheduler is off (had 10 fps less when it was enabled)
Block Size - Safe
Preferred SPU Threads - 2
Vulkan
Resolution Scale 400%
Async (multi-threaded)

Is there anything else I can do? Would an overclock help?
Overclock cpu does help but you need a good cooler.
You can try Max SPURS Threads 4 on the Advanced tab. You can also try editing the config.yml and disabling Approximate XFloat, albeit not generally recommended.