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Full Version: Final Fantasy XIII Trial Version [BLJX94005]
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RPCS3 v0.0.13-11329-e0635cf6 Alpha | HEAD | Firmware version: 4.86
Intel® Core™ i7-7700K CPU @ 4.20GHz | 8 Threads | 15.96 GiB RAM | TSC: 4.200GHz | AVX+ | FMA3 | TSX-FA
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
RSX: Found vulkan-compatible GPU: 'Radeon ™ RX 480 Graphics' running on driver 2.0.154

Status: Ingame

Settings:
Renderer: Vulkan

With OpenGL I get a lower framerate and there are some glitches.

Shader mode
Legacy (single threaded) - Freezes the game during the first in-game cutscene (even before the battle).
Async (Multithreaded) - This causes a lot of pop-in.
Async with Shader Interpreter - Freezes the game in the loading screen after pressing "New game".
Shader interpreter only - Game crashes inthe loading screen after pressing "New game".


What works:
Prelude, Main Menu, Prerendered cutscenes work correctly and at stable 30fps, sometimes the game stutters.



What doesn't work:
In-game cutscenes work at a low framerate and sometimes the game crashes.


The game freezes at some point during the first in-game cutscene or slightly after that during the tutorial battle.

So far I haven't manager to finish this battle.

Untested:
Everything after the tutorial battle (menus, map, etc.).

Notes: Tried most options and combinations, couldn't get past the first battle.


[attachment=20609]

Here are a few more screenshots.
The attachment is an example of a bug that I get in the loading screen and only with OpenGL.

Last time I tried the bug did not appear in the final version of FINAL FANTASY XIII.

I've managed to get into the debug menu but unfortunately the game is not playable yet.

I will document everything once the game becomes playable on the emulator.

Thanks for your work!
RPCS3 v0.0.14-11506-2b8eb8de Alpha | HEAD | Firmware version: 4.86
Intel® Core™ i7-7700K CPU @ 4.20GHz | 8 Threads | 15.96 GiB RAM | TSC: 4.200GHz | AVX+ | FMA3 | TSX-FA
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2


I cannot get ingame anymore, the game freezes after the first cutscene while using Vulkan APIs.
As of today the game won't boot anymore.
 
- SYS: RPCS3 v0.0.18-12725-2fb68bfc Alpha | HEAD
- SYS: Intel® Core™ i7-7700K CPU @ 4.20GHz | 8 Threads | 15.96 GiB RAM | TSC: 4.200GHz | AVX+ | FMA3 | TSX-FA
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19043, Service Pack: none, Compatibility mode: 0
- RSX: Found vulkan-compatible GPU: 'Radeon ™ RX 480 Graphics' running on driver 2.0.188
- SYS: Firmware version: 4.87
RPCS3 v0.0.26-14617-a748508b Alpha | master
11th Gen Intel® Core™ i5-11400 @ 2.60GHz | 12 Threads | 15.87 GiB RAM | TSC: 2.592GHz | AVX-512+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2
·A 0:00:00.147461 {Vulkan Device Enumeration Thread} RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce GT 1030' running on driver 528.2.0.0
·! 0:00:00.148913 {Vulkan Device Enumeration Thread} SIG: Thread time: 0.000000s (0.040383Gc); Faults: 0 [rsx:0, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[0.000s, spur:0]
·! 0:00:00.148965 CFG: Setting the default renderer to Vulkan. Default GPU: 'NVIDIA GeForce GT 1030'


- Gets stuck somewhere at the intro battle scene.

https://youtu.be/uWAmH2aweqw
all the other movies play fine.