10-20-2020, 06:45 AM
[attachment=20344]When I enter the clinic, sometimes the UIs are missing and none of the inputs work. Everything else is moving as it should, but only UIs are missing. It only does that when I am using 4k UI mod by Rexis or any other bustup mods that I find online. I have tried many things but none of them fixed it.
Those are my setting
RPCS3 v0.0.10-10406-00000000 Alpha | extra_vram | Firmware version: 4.86
AMD Ryzen 5 3600 6-Core Processor | 12 Threads | 15.93 GiB RAM | TSC: 3.593GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
Enable thread scheduler: true
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
Lower SPU thread priority: false
SPU Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: true
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate PUTLLUC: false
Accurate RSX reservation access: false
SPU Verification: true
SPU Cache: true
SPU Profiler: false
Enable TSX: Disabled
Accurate xfloat: false
Approximate xfloat: true
LLVM Accurate DFMA: true
PPU LLVM Accurate Vector NaN values: false
Debug Console Mode: false
Lib Loader: Load liblv2.sprx only
Hook static functions: false
Load libraries:
[]
HLE lwmutex: false
SPU LLVM Lower Bound: 0
SPU LLVM Upper Bound: 18446744073709551615
Clocks scale: 100
Sleep Timers Accuracy: Usleep Only
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: $(EmulatorDir)dev_flash/
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Off
MSAA: Auto
Shader Mode: Async Shader Recompiler
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: true
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Strict Texture Flushing: false
Disable native float16 support: false
Multithreaded RSX: false
Relaxed ZCULL Sync: false
Enable 3D: false
Debug Program Analyser: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 300
Anisotropic Filter Override: 0
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 1
Vblank Rate: 120
DECR memory layout: false
Vulkan:
Adapter: AMD Radeon RX 5700 XT
Force FIFO present mode: false
Force primitive restart flag: false
Performance Overlay:
Enabled: false
Enable Framerate Graph: false
Enable Frametime Graph: false
Detail level: Medium
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: XAudio2
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: true
Start Threshold: 1
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Sampling Period Multiplier: 100
Enable Time Stretching: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Input/Output:
Keyboard: "Null"
Mouse: Basic
Camera: "Null"
Camera type: Unknown
Move: "Null"
System:
Language: English (US)
Keyboard Type: English keyboard (US standard)
Enter button assignment: Enter with cross
Net:
Internet enabled: Disconnected
IP address: 0.0.0.0
DNS address: 8.8.8.8
IP swap list: ""
PSN status: Disconnected
NPID: ""
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Prevent display sleep while running games: false
Show trophy popups: true
Show shader compilation hint: false
Use native user interface: true
GDB Server: 127.0.0.1:2345
Silence All Logs: false
Window Title Format: "FPS: %F | %R | %V | %T [%t]"
Those are my setting
RPCS3 v0.0.10-10406-00000000 Alpha | extra_vram | Firmware version: 4.86
AMD Ryzen 5 3600 6-Core Processor | 12 Threads | 15.93 GiB RAM | TSC: 3.593GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
Enable thread scheduler: true
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
Lower SPU thread priority: false
SPU Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: true
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate PUTLLUC: false
Accurate RSX reservation access: false
SPU Verification: true
SPU Cache: true
SPU Profiler: false
Enable TSX: Disabled
Accurate xfloat: false
Approximate xfloat: true
LLVM Accurate DFMA: true
PPU LLVM Accurate Vector NaN values: false
Debug Console Mode: false
Lib Loader: Load liblv2.sprx only
Hook static functions: false
Load libraries:
[]
HLE lwmutex: false
SPU LLVM Lower Bound: 0
SPU LLVM Upper Bound: 18446744073709551615
Clocks scale: 100
Sleep Timers Accuracy: Usleep Only
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: $(EmulatorDir)dev_flash/
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Off
MSAA: Auto
Shader Mode: Async Shader Recompiler
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: true
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Strict Texture Flushing: false
Disable native float16 support: false
Multithreaded RSX: false
Relaxed ZCULL Sync: false
Enable 3D: false
Debug Program Analyser: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 300
Anisotropic Filter Override: 0
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 1
Vblank Rate: 120
DECR memory layout: false
Vulkan:
Adapter: AMD Radeon RX 5700 XT
Force FIFO present mode: false
Force primitive restart flag: false
Performance Overlay:
Enabled: false
Enable Framerate Graph: false
Enable Frametime Graph: false
Detail level: Medium
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: XAudio2
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: true
Start Threshold: 1
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Sampling Period Multiplier: 100
Enable Time Stretching: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Input/Output:
Keyboard: "Null"
Mouse: Basic
Camera: "Null"
Camera type: Unknown
Move: "Null"
System:
Language: English (US)
Keyboard Type: English keyboard (US standard)
Enter button assignment: Enter with cross
Net:
Internet enabled: Disconnected
IP address: 0.0.0.0
DNS address: 8.8.8.8
IP swap list: ""
PSN status: Disconnected
NPID: ""
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Prevent display sleep while running games: false
Show trophy popups: true
Show shader compilation hint: false
Use native user interface: true
GDB Server: 127.0.0.1:2345
Silence All Logs: false
Window Title Format: "FPS: %F | %R | %V | %T [%t]"