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Full Version: God Of War III - OpenGL faster than Vulkan, driver problem?
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hi, im using GTX 1660 Super and the latest nvidia driver, using the latest RPCS3 also, with latest patches. usually all my games play normal using Vulkan and it lot faster than OpenGL. but some of games work faster on OpenGL (by +- 30%) such as God Of War 3, but the compiling shader is extremely slow, like 4 seconds, only +1 shader, while using Vulkan, its extremely fast, only the FPS that slow. 

is that normal compile that slow using OpenGL?
or do i need to set something on my nvidia control panel, which is now default ?

and 1 more thing, it seems, i cant play if i untick the "Accurate xFloat", the menu will turn flat, and the rain will turn yellow. is it got somthing to do with nvidia control panel?

thanks
Hi , i have the same problem , i think this is because progres of gow3 is ,,ingame'' , i hope soon will be playble Smile i love this game too , my pc is AMD Ryzen 7 3750H, NVIDIA GTX 1650 4GB GDDR5 , 16 GB DDR4 2133 MHz , i hope it wiil be not problem for me to play this game , when is complete for this emulator Smile have a nice day , p.s. i run the game in low resolulution and frame limit 30 (from gpu settings in emulator ) and game work very well Smile
You didn't mention what CPU you have, GPU is irrelevant as you have a decent one
God of War 3 isn't Playable unless you bruteforce performance with something like an i7-8700K
Strangely enough, im using Ryzen too, Ryzen 5 3600, with the latest BIOS. I think the Ryzen should tick "accurate xfloat" for the games able to play, not just textureless 3d model
Accurate XFloat is irrelevant for GoW 3. You're messing with something else.