05-01-2020, 12:12 PM
RPCS3 v0.0.9-10228-0df6c415 Alpha | HEAD | Firmware version: 4.85
Intel® Core i7-4790 CPU @ 3.60GHz | 8 Threads | 15.94 GiB RAM | TSC: 3.598GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 18362, Service Pack: none, Compatibility mode: 0
GPU: 'GeForce GTX 970' running on driver 442.74.0.0
Playable. Played for a little over 20 hours and encountered no performance or graphics issues.
Couple things to note:
Intel® Core i7-4790 CPU @ 3.60GHz | 8 Threads | 15.94 GiB RAM | TSC: 3.598GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 18362, Service Pack: none, Compatibility mode: 0
GPU: 'GeForce GTX 970' running on driver 442.74.0.0
Playable. Played for a little over 20 hours and encountered no performance or graphics issues.
Couple things to note:
- The game seems to run at unlocked FPS, so users need to set Framelimit to 30. Unlike the Xillia titles, this game is meant to run only at 30FPS everywhere on the PlayStation 3.
- When using Resolution scaling, you will see black rectangles appear around the character's faces during skits [Image 5]. This looks oddly similar to the Persona 5 sprites where the moving parts of the face were on different tiles and a game patch was required to overcome the issue. As far as I know, no such patch exists for Tales of Zestiria. Users who find it too jarring can keep the Resolution scaling at default (100%).