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Full Version: Metal Gear Solid 2 - Sons of Liberty HD [NPEB00685]
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Tested with cfa1416d Alpha. 

Missing textures and models but goes ingameswith no problems and almost constant 60 fps.

LLVM Recompiler
ASMJIT Recompiler
Disable Vertex Cache
VSync
16x Anisitropic

[Image: ac091684dd79559478058b7980b1b169.png]

Missing Snake from Codec

[Image: 9a191fb220473430396dc9cf607f6146.jpg]

Missing water from the sea
Tested with 46d692d5 Alpha

LLVM Recompiler
Write Color Buffers
Disable Vertex Cache
VSync
16x Anisitropic


[Image: 298d1ee9c0e5960157d65faa305252b8.png]

Missing snake from codec is now visible.

[Image: 408a5f8fe5023141a0f237cfdf9590eb.jpg]

Missing water and rain are now showing.
Performance is regular overall, 40 to 60 fps sudden changes make it hard to play.
(11-08-2019, 09:50 PM)RageSt144 Wrote: [ -> ]Performance is regular overall, 40 to 60 fps sudden changes make it hard to play.
Specs, friend?
(01-09-2020, 08:20 PM)n1ghttrap Wrote: [ -> ]
(11-08-2019, 09:50 PM)RageSt144 Wrote: [ -> ]Performance is regular overall, 40 to 60 fps sudden changes make it hard to play.
Specs, friend?
Ryzen 2700x 
RTX 2070
16 GB RAM.
RPCS3 v0.0.30-16065-30e8c3e9 Alpha | master | FW 4.90 | Windows 10 22H2
AMD Ryzen 5 3600
| 12 Threads | 31.93 GiB RAM | AVX+ | FMA3
GPU
: NVIDIA GeForce RTX 3060 Ti (546.33)


Playable. On my CPU the game is 60 FPS locked even with upscaling, no crashes at all. Needs RCB to fix shadows outlines like the wiki says.