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Hi Guys,

I Have 3 games to play on RPCS3, Kh 1.5, 2.5 and Ninja Gaiden Sigma, Now...

If I use 8300, KHs do not work, they get stuck on the configuring trophies screen, both Vulkan and OGL used.

Ninja Gaiden Sigma works only if I delete the shader cache, once it store shaders, it gets stuck on the loading shader screen, both Vulkan and OGL used.

However

If I revert to 8119, I can boot both KHs games on both Vulkan and OGL with 30fps on the titlebar, 15 on the overlay and a ridiculous frame pacing issue, no attack lag for Roxas though.
Ninja Gaiden runs perfectly on Vulkan and windowed mode.

I am at work now, I´ll put the logs up once I arrive home, If anyone ever had those, please help out
Missing log file
Updated to 8315, tried them and got the logs, here follows...[attachment=14810]

In time, I have a Pentium G4560, 16Gb RAM and a GTX 750ti, just to be clear i am very aware of the machine´s shortcomings.
> SPU Block Size: Giga
Don't use this, use Safe. Only Safe is working fully as intended.
(07-01-2019, 10:57 PM)Ani Wrote: [ -> ]>  SPU Block Size: Giga
Don't use this, use Safe. Only Safe is working fully as intended.

Thank you,
I am at work again, will try tomorrow, if non working, can I put new logs?
Yes
[attachment=14830][attachment=14830]OK, I deleted all caches and tried SPU Block Size as safe.

KH1.5, stuck on configuring trophies screen, logs attached
KH2.5, stuck on configuring trophies screen, logs attached
NGS, worked fine the first time, closed the emulator then reopened it, stuck at loading shader screen, logs attached.

logs got updated twice, don´t know why...
[attachment=14841][attachment=14842][attachment=14843]

OK, Updated to 8331 due to the support rule... same issues.

Began bisecting it and found that the versions that broke it was 8204, 8202 worked out as before, readin the pull request it says that leaves something to the driver on vulkan, therefore, driver update!

Results changed a bit....

All 3 games stuck on loading cached shaders using Vulkan and NGS initialize with deleted shaders KHs get stuck on trophy data deleting shaders, they all work with OpenGL and bad performance, logs attached
Several regressions from recent kd-11 work are being addressed on currently open PRs and also upcoming PRs.

If that is the case, I recommend you either try the build from the currently opened rsx Fixups PR by kd-11 and/or wait for these changes to be merged to master.

If it still doesn't work after the fixes, a regression report should and must be created.
Do I have to compile those? If so, I´ll wait Smile