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Full Version: White Screen Problem
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I am running RPCS3 on an i5 with 8GB of ram, attempting to run Sonic Unleashed. However when I open the game, the game only displays a white screen and hangs. My graphics output for RPCS3 is set to OpenGL. When I disable graphics output, the game runs properly, but of course with no visual output. I cannot switch the video output to Vulkan because Vulkan does not appear as an option.

The logs displayed the following errors;

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E {RSX [0x0000000]} RSX: OpenGL: initialization of glDepthBoundsEXT failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImageEXT failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1DEXT failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2DEXT failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3DEXT failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glCopyImageSubData failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureView failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrier failed.


E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrierNV failed.


F {RSX [0x0000000]} RSX: class std::runtime_error thrown: Failed to initialize OpenGL renderer. ARB_direct_state_access or EXT_direct_state_access is required but not supported by your GPU
The error already explains why it doesn't work, what's the question here exactly?