06-14-2019, 03:47 PM
I am trying to play Tekken 5 Dark Resurrection Online using RPCS3 v0.0.6-8254 Alpha, but when I start the game only a black screen appears and nothing else happens. Log shows these messages:
E {RSX [0x0000000]} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrierNV failed.
E {RSX [0x00133c4]} RSX: Failed to compile shader: ERROR: 0:144: 'tex00' : undeclared identifier
ERROR: 0:144: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:144: 'process_texel' : no matching overloaded function found (using implicit conversion)
ERROR: 0:145: 'mix' : no matching overloaded function found (using implicit conversion)
ERROR: 0:144: 'assign' : cannot convert from 'const highp float' to 'inout 4-component vector of highp float'
S {cellAudio Thread} XAudio 2.9 initialized
F {RSX [0x00133c4]} RSX: class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled.
And don't expect me to know what all of these means as I'm not really a pro when it comes to emulators. Please help me.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrierNV failed.
E {RSX [0x00133c4]} RSX: Failed to compile shader: ERROR: 0:144: 'tex00' : undeclared identifier
ERROR: 0:144: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:144: 'process_texel' : no matching overloaded function found (using implicit conversion)
ERROR: 0:145: 'mix' : no matching overloaded function found (using implicit conversion)
ERROR: 0:144: 'assign' : cannot convert from 'const highp float' to 'inout 4-component vector of highp float'
S {cellAudio Thread} XAudio 2.9 initialized
F {RSX [0x00133c4]} RSX: class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled.
And don't expect me to know what all of these means as I'm not really a pro when it comes to emulators. Please help me.