06-09-2019, 10:55 PM
Hi everyone, noob seeking help. Kids loved the movie and I wanna show them the game. Here is my log:
RPCS3 v0.0.6-8196-2bc0ea37 Alpha | HEAD | Firmware version: 4.84
Intel® Pentium® CPU G3258 @ 3.20GHz | 2 Threads | 3.88 GiB RAM
E {RSX [0x0000000]} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrier failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrierNV failed.
E {RSX Decompiler Thread} RSX: Failed to compile shader: ERROR: 0:140: 'tex00' : undeclared identifier
ERROR: 0:140: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:140: 'process_texel' : no matching overloaded function found (using implicit conversion)
ERROR: 0:140: 'assign' : cannot convert from 'const float' to 'inout 4-component vector of float'
RPCS3 v0.0.6-8196-2bc0ea37 Alpha | HEAD | Firmware version: 4.84
Intel® Pentium® CPU G3258 @ 3.20GHz | 2 Threads | 3.88 GiB RAM
E {RSX [0x0000000]} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrier failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrierNV failed.
E {RSX Decompiler Thread} RSX: Failed to compile shader: ERROR: 0:140: 'tex00' : undeclared identifier
ERROR: 0:140: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:140: 'process_texel' : no matching overloaded function found (using implicit conversion)
ERROR: 0:140: 'assign' : cannot convert from 'const float' to 'inout 4-component vector of float'