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Full Version: [what if] RPCS3 were written in C#
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Hallo,

what if RPCS3 were written in C#?

How much more or less resources would it need?

Is C# in cases like Emulators and high quality Games slower than C++?

How much more resources would it take if Metro Exodus (for example) were written in C#?
C++ was created to make the management of a big project easier. While C# was created to simplify the creation of simple applications on Desktop with a good looking interface thanks to WPF.

C++ and C# are technically the same in the background, but their usefulness is quite different, so it's better for RPCS3 to be written in C++