RPCS3 Forums

Full Version: Mobile Suit Gundam Extreme Vs Full Boost [NPJB00512]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
RPCS3 v0.0.6-7793-84d42ecb Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'

stats: Ingame

screenshot

https://drive.google.com/file/d/1AFrWJER...sp=sharing


Gameplay with fps Vulkan 2min

https://drive.google.com/file/d/1QU_rsBI...sp=sharing

log file in Attachment
(02-12-2019, 12:33 AM)UaQ - lover Wrote: [ -> ]RPCS3 v0.0.6-7793-84d42ecb Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'

stats: Ingame

screenshot

https://drive.google.com/file/d/1AFrWJER...sp=sharing


Gameplay with fps Vulkan 2min

https://drive.google.com/file/d/1QU_rsBI...sp=sharing

log file in Attachment

worked fine until latest release. using latest one 0.0.6 8051, game hangs at main menu with this error in the log

F {SPU[0x2000006] Thread (atrac3plusCellSpursKernel0) [0x0dd7c]} class std::out_of_range thrown: invalid map<K, T> key
Status: Playable
tested on RPCS3 v0.0.20-13176-f5260277

AMD Ryzen 5 3600X
GeForce RTX 2060 SUPER

GamePlay Video clips: https://gfycat.com/@bobdotexe/collection...-npjb00512
(Screenshots are compressed stills from the above video, sorry about the quality)

I ran and logged played through a single round of each main mode, arcade mode, freeplay and mission mode.
I had no crashes, and the game does not hang on the main menu.

The game has some audio stuttering, much like 'extreme vs',
But this game also seems to have both audio and video stutter during pre-fight loading screens.

Other than that, it seems to run well with my settings. https://imgur.com/a/uS9MDpV

It had a harder time reaching 60fps than the first game, but I think that may be my hardware.
I'd be willing to do more testing if needed.