01-14-2019, 09:30 PM
[attachment=12272]
Hello! Have a few bugs with Infamous BCES00609, and want to ask a support about them.
First, an annoying issue - with Vulkan render game hangs with only HUD visible, most times without errors, when I trying to heal (aka suck electricity from a source), but sometimes with MEM: Access violation reading location 0x3ed60224. It happens completely random - sometimes hours of gameplay goes normal, but on third or fourth tries to heal bug encountered. Switching to OpenGL seems to fixing this, but game runs very slowly on this render (4-5 FPS vs 10-15, even 20 on Vulkan). Sometimes game restarts during this, sometimes not - I mean, it reloads from checkpoint (at least, it looks like this). It is possible to fix it without switching to OpenGL?
Second, an obvious SPU cache bug - when switching to LLVM SPU Recompiler, and enabling "SPU Cache" always giving a message about building cache with increasing total numbers and it builds about a hour (!). Only way I can fix it - switch to ASMJIT. Maybe, you can hint me a more appropriate action?
Third, I met a few broken scripts (cutscenes not starting when supposed to, mission objectives doesn't appear) with RSX: Occlusion pool overflow messages in the log. Fixed it by enabling debug options and checking "Disable ZCull Occlusion Queries", thanks to this post
RPCS3 Build: rpcs3-v0.0.5-7727-c5026f71_win64
Specs: i3-7100U, Nvidia 940MX 2 GB, 8 GB RAM, Windows 10 x64 1809, GPU drivers version 398.98.
Logs attached.
Hello! Have a few bugs with Infamous BCES00609, and want to ask a support about them.
First, an annoying issue - with Vulkan render game hangs with only HUD visible, most times without errors, when I trying to heal (aka suck electricity from a source), but sometimes with MEM: Access violation reading location 0x3ed60224. It happens completely random - sometimes hours of gameplay goes normal, but on third or fourth tries to heal bug encountered. Switching to OpenGL seems to fixing this, but game runs very slowly on this render (4-5 FPS vs 10-15, even 20 on Vulkan). Sometimes game restarts during this, sometimes not - I mean, it reloads from checkpoint (at least, it looks like this). It is possible to fix it without switching to OpenGL?
Second, an obvious SPU cache bug - when switching to LLVM SPU Recompiler, and enabling "SPU Cache" always giving a message about building cache with increasing total numbers and it builds about a hour (!). Only way I can fix it - switch to ASMJIT. Maybe, you can hint me a more appropriate action?
Third, I met a few broken scripts (cutscenes not starting when supposed to, mission objectives doesn't appear) with RSX: Occlusion pool overflow messages in the log. Fixed it by enabling debug options and checking "Disable ZCull Occlusion Queries", thanks to this post
RPCS3 Build: rpcs3-v0.0.5-7727-c5026f71_win64
Specs: i3-7100U, Nvidia 940MX 2 GB, 8 GB RAM, Windows 10 x64 1809, GPU drivers version 398.98.
Logs attached.