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I found out there is a Playstation 3 based arcade board called the Namco System 357. I was wondering if it could be emulated in RPCS3.

It would require a BIOS. An upgraded version of it is the Namco System 369.
No. Unless the games boot and behave exactly like they do on a PS3. But very probably nope.
(01-14-2019, 06:45 PM)Ani Wrote: [ -> ]No. Unless the games boot and behave exactly like they do on a PS3. But very probably nope.

This was an update suggestion. I think that Dolphin emulated Triforce at one point RPCS3 could do the same thing with PS3 based hardware.
I just wanted to see if I could play Deadstorm Pirates on PC. Maybe in a later update.
Here is some info on it:
Wikipedia:https://en.wikipedia.org/wiki/Namco_System_357
System16:http://www.system16.com/hardware.php?id=900
(01-16-2019, 09:54 PM)WitherZ2008 Wrote: [ -> ]
(01-14-2019, 06:45 PM)Ani Wrote: [ -> ]No. Unless the games boot and behave exactly like they do on a PS3. But very probably nope.

This was an update suggestion. I think that Dolphin emulated Triforce at one point RPCS3 could do the same thing with PS3 based hardware.
I just wanted to see if I could play Deadstorm Pirates on PC. Maybe in a later update.
Here is some info on it:
Wikipedia:https://en.wikipedia.org/wiki/Namco_System_357
System16:http://www.system16.com/hardware.php?id=900
I am sure it can be emulated with rpcs3 code. Just somebody need to reverse engineer whole system and adapt rpcs3 codebase to namco initialization procedures. Its not easy task to deal with all arcade encryption stuff
(01-28-2019, 09:20 PM)ps0ne Wrote: [ -> ]
(01-16-2019, 09:54 PM)WitherZ2008 Wrote: [ -> ]
(01-14-2019, 06:45 PM)Ani Wrote: [ -> ]No. Unless the games boot and behave exactly like they do on a PS3. But very probably nope.

This was an update suggestion. I think that Dolphin emulated Triforce at one point RPCS3 could do the same thing with PS3 based hardware.
I just wanted to see if I could play Deadstorm Pirates on PC. Maybe in a later update.
Here is some info on it:
Wikipedia:https://en.wikipedia.org/wiki/Namco_System_357
System16:http://www.system16.com/hardware.php?id=900
I am sure it can be emulated with rpcs3 code. Just somebody need to reverse engineer whole system and adapt rpcs3 codebase to namco initialization procedures. Its not easy task to deal with all arcade encryption stuff
Well then you may have to adapt something from Teknoparrot and how it decrypts stuff. Probably how it would work is how you would use the Blu Ray drive to dump PS3 games, but then put in the Namco software CD and RPCS3 would decrypt it.
Quote:I am sure it can be emulated with rpcs3 code. Just somebody need to reverse engineer whole system and adapt rpcs3 codebase to namco initialization procedures. Its not easy task to deal with all arcade encryption stuff
Well then you may have to adapt something from Teknoparrot and how it decrypts stuff. Probably how it would work is how you would use the Blu Ray drive to dump PS3 games, but then put in the Namco software CD and RPCS3 would decrypt it.


It looks like things will go otherwise.
The Namco System 357C variant is actually literally just a PS3 in a metal box with some different firmware running on it.

All of the arcade games have been dumped already, and so that's not an issue. They actually come on HDDs that are automatically booted by the Namco firmware.

I've heard that most will boot up in RPCS3 successfully, but fail because they cannot connect to the USB KEY (which can be patched out) and also the IO. I've unfortunately not managed to get this to work yet as I've been running into some errors with RPCS3 which I'll ask about later on.

I've recently purchased a System 357C and the IO, with the hope of getting the physical IO to work with RPCS3 and then emulating it, so that RPCS3 can support:

- Deadstorm Pirates
- Razing Storm
- Taiko drumming games
- AKB Sailor Zombie
- Dark Escape

Seeing as this seems to be the only post on the matter here, I'll update with my progress unless anyone would prefer I didn't Smile
i was able to pass the test and go in tekken 6.0 (VANILLA!) arcade menu.
https://imgur.com/a/5JOb8m1
sadly i cant move anything my friend said "It’s just that some I/O boards run at a different frequency and the game pcb auto selects to that frequency to make use of the I/O board"
if JVS wasnt emulated the clock would be not ticking, i just cant move anything sadly.