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Full Version: Ratchet and Clank tools of destruction always crashes nvoglv64.dll
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Game actually runs great on my system, but after a certain amount of time (1-2 minutes), the game always crashes on second planet.

Log:  https://drive.google.com/open?id=1_t6p4y...w_OO02FIQn (7zip)

PPU LLVM
SPU LLVM
Write Color Buffers: true
Write Depth Buffer: true

Everything else left at defaults


GTX980ti
Ryzen 2700x
16GB DDR4 @ 3400Mhz
Intel 480GB SSD

Faulting application name: rpcs3.exe, version: 0.0.0.0, time stamp: 0x5c31b523
Faulting module name: Qt5Core.dll, version: 5.11.2.0, time stamp: 0x5b99e9af
Exception code: 0xc0000005
Fault offset: 0x00000000001c5d0b
Faulting process id: 0x78c
Faulting application start time: 0x01d4a634a5e2d5ce
Faulting application path: C:\rpcs3-v0.0.5-7658-a13986ec_win64\rpcs3.exe
Faulting module path: C:\rpcs3-v0.0.5-7658-a13986ec_win64\Qt5Core.dll
Report Id: d39b7ae6-1228-11e9-adbb-7085c28962dc



Vulkan info:

C:\Windows\SysWOW64>vulkaninfo.exe
==========
VULKANINFO
==========

Vulkan Instance Version: 1.1.92

WARNING: [Loader Message] Code 0 : ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files.
WARNING: [Loader Message] Code 0 : loader_icd_scan: ICD JSON C:\Windows\SysWow64\amd-vulkan32.json does not have an 'api_vers
ion' field.


Instance Extensions:
====================
Instance Extensions     count = 12
        VK_EXT_debug_report                 : extension revision  9
        VK_EXT_debug_utils                  : extension revision  1
        VK_EXT_swapchain_colorspace         : extension revision  3
        VK_KHR_device_group_creation        : extension revision  1
        VK_KHR_external_fence_capabilities  : extension revision  1
        VK_KHR_external_memory_capabilities : extension revision  1
        VK_KHR_external_semaphore_capabilities: extension revision  1
        VK_KHR_get_physical_device_properties2: extension revision  1
        VK_KHR_get_surface_capabilities2    : extension revision  1
        VK_KHR_surface                      : extension revision 25
        VK_KHR_win32_surface                : extension revision  5
        VK_NV_external_memory_capabilities  : extension revision  1
Layers: count = 3
=======
VK_LAYER_LUNARG_standard_validation (LunarG Standard Validation Layer) Vulkan version 1.0.92, layer version 1
        Layer Extensions        count = 0
        Devices         count = 1
                GPU id       : 0 (GeForce GTX 980 Ti)
                Layer-Device Extensions count = 0

VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.1.95, layer version 1
        Layer Extensions        count = 0
        Devices         count = 1
                GPU id       : 0 (GeForce GTX 980 Ti)
                Layer-Device Extensions count = 0

VK_LAYER_VALVE_steam_overlay (Steam Overlay Layer) Vulkan version 1.1.73, layer version 1
        Layer Extensions        count = 0
        Devices         count = 1
                GPU id       : 0 (GeForce GTX 980 Ti)
                Layer-Device Extensions count = 0

Just as I write this I decided to try higher res and full screen and it lasted way longer.
Got another crash, but different this time.

Unhandled exception at 0x000007FED8B3CA59 (qwindows.dll) in rpcs3.exe: 0xC0000005: Access violation writing location 0x000000000F620D70. occurred