12-26-2018, 02:28 PM
01-02-2019, 10:40 AM
(12-26-2018, 02:28 PM)GrantKane Wrote: [ -> ]RPCS3 v0.0.5-7621-653a4ef0 Alpha | HEADRPCS3 v0.0.5-7614-9c46386d Alpha
Black screen with FPS counter.
I got this game loaded but stuck in the PSN signing menu.
01-02-2019, 10:52 AM
Native UI doesn't count as Intro
01-17-2019, 04:40 PM
rpcs3-v0.0.5-7730-fc92ae40_win64
Intro.
Intro.
11-02-2022, 11:31 PM
The latest RPCS3 release works fine with Disney Infinity and Disney Infinity 2.0 (incl. portal functionality besides graphical issues) but Disney Infinity 3.0 runs only up to release 0.0.12-10997. Unfortunately the bug freezing the game after start when the portal is connected isn't solved in 0.0.12-10997
(U {PPU[0x1000013] Thread (libusbd_usbd_thread) [0x03a12b44]} sys_usbd TODO: sys_usbd_attach(handle=0x115b)).
Later builds crash in the building of the PPU modules.
(U {PPU[0x1000013] Thread (libusbd_usbd_thread) [0x03a12b44]} sys_usbd TODO: sys_usbd_attach(handle=0x115b)).
Later builds crash in the building of the PPU modules.
01-26-2023, 09:30 PM
Disc version has been tested to be ingame, is it possible for this version to be retested?
01-27-2023, 05:21 PM
(01-26-2023, 09:30 PM)yurinator557 Wrote: [ -> ]Disc version has been tested to be ingame, is it possible for this version to be retested?
I've been able to go ingame by changing the PPU Decoder setting from Recompiler (LLVM) to Interpreter (Static) in the meantime.
01-28-2023, 04:13 AM
(01-27-2023, 05:21 PM)Bischemer Wrote: [ -> ](01-26-2023, 09:30 PM)yurinator557 Wrote: [ -> ]Disc version has been tested to be ingame, is it possible for this version to be retested?
I've been able to go ingame by changing the PPU Decoder setting from Recompiler (LLVM) to Interpreter (Static) in the meantime.
If you have this PSN version of the game, then please make a proper report with RPCS3 version info and log file and screenshot as per our guidelines: https://forums.rpcs3.net/thread-196671.html
Otherwise we cannot move it.