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Full Version: RPCS3 Shader Caching
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What type of shader caching technique is employed in RPCS3 compared to Dolphin and Cemu?

From my limited experience launching a few games, it seems like the accumulated shader cache is lost or somehow reloaded whenever a game is closed and then reloaded.  I'm not sure about this as I update RPCS3 almost every time I'm going to check progress on the same few games, but I do usually get the same shader caching pauses in the same places.

In all, RPCS3 has made great strides since I started using it and even with shader cache pauses, the emulation is at a very enjoyable stage on the few games I've tried but I'm just curious as to how shader management works in RPCS3 and what future plans are.

Regards to all.