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Full Version: NHL 2K10 [BLJS10065]
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RPCS3 v0.0.5-7431-83b6c985 Alpha | HEAD
PPU (LLVM): the emulator freezes when compiling modules.
PPU (fast):
Quote:·F 0:02:47.580974 {SPU[0x2000001] Thread (VCMathnodeSPUThread) [0x08c5c]} class std::runtime_error thrown: Unknown STOP code: 0x111 (Out_MBox=0x87654321)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:2328)
[Image: f49Z1R7.png]
[Image: wXsdIV4.jpg]
When you get an error like this:

·F 0:02:47.580974 {SPU[0x2000001] Thread (VCMathnodeSPUThread) [0x08c5c]} class std::runtime_error thrown: Unknown STOP code: 0x111 (Out_MBox=0x87654321)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:2328)

You can just hit the play button in the RPCS3 ui and the game should resume and keep running. It may crash again shortly after though. From what I can tell, this should be able to go ingame and you're probably experiencing a race condition. I'm going to move this to General Discussion until it can be retested a few more times to confirm it can't go ingame considering the other ID for this game is listed as being able to go ingame.
After getting the error, pressing "Play" doesn't help: there is only crowd sounds with frozen picture.
[Image: I9gHzRR.png]
I really think this should go ingame are you sure it's not just a race condition? Maybe try a few more times. I asked someone else on discord and he can still get this game to go ingame. Try using PPU Interpreter if you're not having much luck.
I don't know what's this, I ran it about ten times without a result. If this is a race condition, then it happens suspiciously often.
Here it is with PPU and SPU precise.
Alright, thanks for the tests I'll move this to intro for now.
This is working pretty well on my PC running Ryzen 5 2400G, 3.6 GHz, 16 gbs DDR4, Radeon RX 580. Pond hockey frame rate is excellent; in full arena game is decent (around 45 fps). Menu and replay fps lag, but functional.
RPCS3 v0.0.25-14380-8199f97e

Us version ingame.