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Full Version: SOCOM 4: U.S. Navy SEALs [BCUS98135]
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RPCS3 v0.0.5-7345-ed8aa774 Alpha | HEAD
Black screen only after intro loading.
[Image: 5Z0In4B.png]
Tongue 0.0.6-736c62cc - Take's a few boot's before it allows you to go in-game.
need log.
Hello, I tried booting this up on build 0.0.7-8834-aa659f3c but ran into the same crash at load as the original poster

Intel i7-9750H
16GB RAM
NVIDIA 1660 Ti, driver ver: 436.48
Win10

I tried running at default settings and then using both Interpreters to no avail, but I'm uploading the logs of both in case there may be something of use. Also, I tried switching to from Vulkin to OGL but that didn't help either.
With the latest build 0.0.7-8880-c4ccac9a using OpenGL the game now boots into the main menu (Vulkan still crashes at the compile shader black screen with the error


F {RSX [0x169fa28]} RSX: class std::runtime_error thrown: Unreachable
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\VK\VKTextureCache.h:226)


however, now it crashes when loading the intro movie. Sometimes it will play the sound of the movie while displaying a black screen before crashing, sometimes it will crash as soon it the loading bar disappears.
RPCS3 v0.0.11-10807-9a51f222
Ingame on OGL

[Image: unknown.png]

RPCS3.zip
- SYS: RPCS3 v0.0.22-13604-5a581f46 Alpha | master
- SYS: 12th Gen Intel® Core™ i7-12700KF | 20 Threads | 15.86 GiB RAM | TSC: 3.610GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 22000, Service Pack: none, Compatibility mode: 0
- SYS: Current Time: 2022-05-20T12:34:12
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 3070' running on driver 512.59.0.0
- SYS: Firmware version: 4.88
S UPDATER: RPCS3 is up to date!

Mission 13 can't Finish. After cutscene every time Crash with RSX fatal error.

E RSX: Unknown/illegal instruction: 0x50 (forced unit 0)
E RSX: ERROR: 0:132: 'mix' : ambiguous best function under implicit type conversion
ERROR: 0:132: 'assign' : cannot convert from ' global 4-component vector of double' to ' temp highp 4-component vector of float'
ERROR: 0:132: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.


F {RSX [0x0160230]} SIG: Thread terminated due to fatal error: Failed to compile fragment shader
(in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\RSX\VK\VKProgramPipeline.cpp:29[:25], in function compile)

Now working for me : PPU Decoder Intepreter (Static) , Multithreated RSX, ZCULL Aprroximate (Fast), Disable native float 16 support, Force Disable Exclusive Full Screen, PPU Vector NaN Fixup

[Image: Socom.jpg]
I need to ask if this is still considered as IN GAME???
This has NEVER loaded for me. I have over 4 hours and 42 minutes of nothing but black screen. If someone could please re-test this and post results.

As far as I have seen, this isn't even in game yet.. I've never been able to get any screen to show.. Not on any version of RPCS3 that I've tried. Even the one listed in the post above..