08-25-2018, 04:34 PM
01-16-2019, 11:21 PM
RPCS3 v0.0.5-7732-5ed71811 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Intro. Requires Disney Infinity base. Needs to disable native user interface to start install.
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Intro. Requires Disney Infinity base. Needs to disable native user interface to start install.
01-01-2020, 01:14 AM
Did we figure this out? How do I view your log file?
01-07-2020, 08:08 AM
You can view log files by downloading the attached file and extracting it with 7zip or winrar or something then just opening the file.
And no, we didn't figure it out yet which is why it's still in intro. That or we need someone with the actual base peripheral the game requires.
And no, we didn't figure it out yet which is why it's still in intro. That or we need someone with the actual base peripheral the game requires.
04-12-2020, 12:59 AM
(01-07-2020, 08:08 AM)Asinine Wrote: [ -> ]You can view log files by downloading the attached file and extracting it with 7zip or winrar or something then just opening the file.I have the base peripheral plus all the figures, I'll try some stuff out tomorrow with it
And no, we didn't figure it out yet which is why it's still in intro. That or we need someone with the actual base peripheral the game requires.
So I plugged it in, connected to my computer but wasn't noticed by RPCS3, however below I put the information for the driver it installed, in case that helps at all:
Code:
Device USB\VID_0E6F&PID_0129\48F934953834_Performance_Designed_Products was configured.
Driver Name: input.inf
Class Guid: {745a17a0-74d3-11d0-b6fe-00a0c90f57da}
Driver Date: 06/21/2006
Driver Version: 10.0.18362.175
Driver Provider: Microsoft
Driver Section: HID_Inst.NT
Driver Rank: 0xFF3202
Matching Device Id: USB\Class_03
Outranked Drivers:
Device Updated: false
Parent Device: USB\ROOT_HUB30\5&3af988e2&0&0
I'm also assuming that the error 'E {PPU[0x1000028] Thread () [0x014615e8]} SYS: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “Flash\popup/IGP_Reader_Popup.gfx” [1]' is the error relating to the game not being able to find the base, and I found the file for it in the mentioned directory(Assets/Flash/popup/IGP_Reader_Popup.gfx), however it does not contain the text "Please plug in the Disney Infinity Base to continue playing." (that text is found in Assets/Lang/english_ntsc_ps3.dct, Assets/Lang/english_pal_ps3.dct, Assets/Lang/Main/english_ntsc_ps3.dct, and Assets/Lang/Main/english_pal_ps3.dct), and I am not a programmer for PS3, nor do I have Autodesk Scaleform, which is what is used to open .gfx files according to a quick search, so I do not know if there's a way I could bypass the message (like, if the code said "if baseConnected == false then print(blahblah)" we'd know what to do), so I am unable to help in that regard, but if there is anything anyone wants me to try out, let me know.
04-13-2020, 04:06 AM
(01-07-2020, 08:08 AM)Asinine Wrote: [ -> ]You can view log files by downloading the attached file and extracting it with 7zip or winrar or something then just opening the file.
And no, we didn't figure it out yet which is why it's still in intro. That or we need someone with the actual base peripheral the game requires.
Hi Asinine,
I have a Disney Infinity Base, would really like this device whitelisted so I can play the game.
The relevant ID's are below
USB\VID_0E6F&PID_0129&REV_0200
01-26-2023, 09:11 PM
RPCS3 v0.0.25-14522-f894e2b9
EU version ingame, requires Disney Infinity base via USB passthrough + Read/Write buffers settings to fix graphics
EU version ingame, requires Disney Infinity base via USB passthrough + Read/Write buffers settings to fix graphics