RPCS3 v0.0.5-7161-69af60749 Alpha | HEAD
Prince of Persia: The Sands of Time: black screen only after starting a new game.
Prince of Persia: Warrior Within:
Quote:·F 0:00:45.125196 {PPU[0x100000d] Thread (DynamicLoader) [0x007eb2f8]} MEM: Access violation reading location 0xb5e953d3
Prince of Persia: The Two Thrones: ingame with graphic bugs.
Any way to enable ingame 60 fps in these? Any patch or config?
EDIT: Setting VBLANK to 120 doesn't affect it. Setting frame limiter to infinite also doesn't. Sands of Time runs at 60 fps originally, but the other 2 games don't.
(10-15-2022, 05:17 PM)vlbastos Wrote: [ -> ]Any way to enable ingame 60 fps in these? Any patch or config?
EDIT: Setting VBLANK to 120 doesn't affect it. Setting frame limiter to infinite also doesn't. Sands of Time runs at 60 fps originally, but the other 2 games don't.
Thank you very much,
Jao, for your unlock FPS patches!!!
it seems i cant get the Unlock FPS to work. ive ticked Unlock FPS in Patches, Vblank to 120 and 240, but still stuck at 30 FPS
my conf:
AMD R5 3600x
nvidia 1660
can i have your setting for RPCS3 @vlbastos?
Seems that enabling Force CPU Blit Emulation allows game to be rendered at custom resolution without pixelization - at least in Warrior Within (so same behavior as Rayman 3 HD).
(08-28-2023, 03:56 PM)Colek Wrote: [ -> ]Seems that enabling Force CPU Blit Emulation allows game to be rendered at custom resolution without pixelization - at least in Warrior Within (so same behavior as Rayman 3 HD).
Trying the Prince of Persia Trilogy (BLUS30754) right now on 0.0.32-16396-f1ef3bdc. Sands of Time always had iffy graphics one way or another. I want to confirm the CPU Blit emulation + Write Color Buffers does indeed clean up the pixelization. Should be added in the RPCS3 Wiki page.