RPCS3 v0.0.5-6963-c60f7b89b Alpha
Opens a window for a few seconds then closes. This game has been nothing since December, it was ingame before that but not on the database.
However, it does work again with Jarveson's Pad Refactor branch on his fork and goes ingame, so until he makes a Pull Request and the changes are merged this should be in Nothing.
RPCS3 v0.0.5-7161-69af60749 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Ingame. Very close to playable in most regards, runs at perfect speed and graphics for me. BGM in menus and the shop cuts out if no other sound is playing. Sometimes the graphics explode but it's fixed by a pause and resume. Seems to hang about every 45 minutes or so, sadly.
RPCS3 v0.0.12-11107-59b3a3d2 Alpha | HEAD | Firmware version: 4.84
Intel® Core i9-9900K CPU @ 3.60GHz (4.97Ghz OC) | 16 Threads | 15.92 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA
In-game, seemingly fully playable.
TSX: Disabled (on this CPU at least currently causes periodic crashes across all titles)
SPU:ASMJIT (Voice lines and certain SFX streamed in during gameplay will clip or cut out entirely. Issue resolved when using ASMJIT)
Driver wake-up delay: 200us (encountered 1 crash when at default of 1us. No further crashes once changed.)
Game runs solid at 60fps 4k without issue on this config. Adjusting Vblank did not appear to unlock framerate and produced mild issues with in-game videos.
Default in-game videos have a resolution that appears to be heavily compressed. The game engine is able to render this title's video files from the PS4 and PC release of this title if placed in the appropriate directory, to allow 1080p videos in game as well without issue.
Have not fully completed this title, but seems near perfect so far with this configuration.