RPCS3 Forums

Full Version: Sengoku Basara 4 Sumeragi semaphore_acquire has timed out
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
After any time in game,game was stoped and console write this "E {rsx::thread} RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x40300480".It's not only SB4,in SB Yukimura Den too.

I5-7300hq
GeForce 1050(mobile)
RAM:8gb 2400Mhz
Increase RSX Driver Timeout to some 5ms/10ms (default is probably 1ms or 3ms) in config.yml
If it still times out, then there's nothing you can do but wait until it's fixed.
(04-30-2018, 02:45 PM)Catsu62052 Wrote: [ -> ]After any time in game,game was stoped and console write this "E {rsx::thread} RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x40300480".It's not only SB4,in SB Yukimura Den too.

I5-7300hq
GeForce 1050(mobile)
RAM:8gb 2400Mhz
I have the same issue, tried many different configs but still the same.
My Driver Recovery Timeout is 1000000, it didn`t work also.
I just wished to know if the issue is with my PC config:


RPCS3 v0.0.6-8330-4c2fb54b Alpha

i5-6500 3.20GHz
16 GiB RAM
GTX 1060 6gb
Benq 27` 144hz

Also, is there a way to play the game without the stutter of the option "Enable SPU loop detection", only if it is mandatory to emulate this game.
(07-06-2019, 08:10 PM)Lucsilva Wrote: [ -> ]
(04-30-2018, 02:45 PM)Catsu62052 Wrote: [ -> ]After any time in game,game was stoped and console write this "E {rsx::thread} RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x40300480".It's not only SB4,in SB Yukimura Den too.

I5-7300hq
GeForce 1050(mobile)
RAM:8gb 2400Mhz
I have the same issue, tried many different configs but still the same.
My Driver Recovery Timeout is 1000000, it didn`t work also.
I just wished to know if the issue is with my PC config:


RPCS3 v0.0.6-8330-4c2fb54b Alpha

i5-6500 3.20GHz
16 GiB RAM
GTX 1060 6gb
Benq 27` 144hz

Also, is there a way to play the game without the stutter of the option "Enable SPU loop detection", only if it is mandatory to emulate this game.

Good night my friend, you have the error yet??
from what i have tested so far if i play on PPU Decoder interpreter,  i can play the game with no semaphore_acquire time out error. but the downside is the game becomes laggy and the fps drops so hard even on vulcan. if i change LLVM Recompiler. i get the semaphore error after playing couple of mins but the FPS really smooth which is sad i hope there`s a fix for this  i really love this game and i want to play it.