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Full Version: Prototype [BLUS30145]
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Yes I understand the name is [ ] and in caps but that's how it reads. I didn't create the name tag, I just report it.

RPCS3 v0.0.5-6675-bd1d4de42 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.96 GiB RAM | AVX+ | TSX

ingame. had some real issues with getting past a mem read error. trial and error but nothing would recreate me getting back into the game. OpenGL with no increase in redering resolution, ie 720p with 100%. 

2nd log...
https://drive.google.com/file/d/12xHRosD...sp=sharing

Just because it's called [PROTOTYPE] on internal name doesn't mean you have to put it on the thread's title.

It's Prototype only
(04-26-2018, 01:12 AM)Ani Wrote: [ -> ]Just because it's called [PROTOTYPE] on internal name doesn't mean you have to put it on the thread's title.

It's Prototype only

Funny thing though, on the box "[PROTOTYPE]" ... that's how the title appears both on the box and in the emulator. 

From wiki...
[Image: 220px-PROTOTYPE.png]


Prototype (stylized as [PROTOTYPE]) ... but I'm not PC Principal and therefore I respect your decision to change it as you see fit.

Added video to OP
- SYS: RPCS3 v0.0.28-15240-aff871f1 Alpha | master
- SYS: Intel® Core™ i9-9900K CPU @ 3.60GHz | 16 Threads | 31.92 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 536.23.0.0
- SYS: Firmware version: 4.90

 
Ingame
FPS is adaptively Variable. (HDD data is successfully installed).   Graphic/Cutscenes are well-rendered. Sound/Effects are clearly working.

# Gameplay FPS = (24~32) -- Outdoor Area
# Gameplay FPS = (29~30) -- Indoor Area
# Cutscenes stable (29~30)
# Web Memory Cutscenes stable (04~04) – Broken Just Skip by X Bottom
# Default setting [Res. Scale= 300% Fullscreen 4K]
# Interchangeable Savegame [BLUS30145 < = > NPUB30389]

 
RPCS3 Issues:  Green glitch & Broker Web Memory Cutscenes
E SYS: Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x14904]
E SIG: Thread [rsx::thread] is too sleepy. Waiting for it 23573.057µs already!
I tried to run this but after the initial Activision disclaimers I get a green screen and the game freezes. Does anyone else have the same problem? Is there a way to fix this?