RPCS3 Forums

Full Version: Metal Gear Rising: Revengeance [BLUS31045]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
RPCS3 v0.0.5-6662-8f4fa8a5b Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.96 GiB RAM | AVX+ | TSX

Blueray disc (not the demo). Loads and goes ingame. Vulkan it gets hung up after going past the gate. OpenGL is able to get past the game and to the first 'boss'. Crashes with an error at the boss. Decent FPS in openGL and vulkan. Log file too big to up here.

E {rsx::thread} RSX: FIFO contents may be corrupted. Resetting...

F {rsx::thread} class std::runtime_error thrown: Unknown stencil op 0x1816
(in file Emu\RSX\gcm_enums.cpp:705)

Beaten the game from start to finished.  Gameplay FPS is stable.  Graphic/Cutscenes are well-rendered.  Sound/Effects are clearly working.
# Gameplay FPS = (54~60)
# Cutscene stable (29~30) -- Pause/Play emulator
# RPCS3 v0.0.16-12237-0bd64a0e Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ More stability performance
# Disable Driver Wake-Up Delay = 350us (Advanced) 

@ Remove Stuttering Sound in Some Cutscene (Conflict sound performance with some patch)
# Disable Enable SPU lopp detection (CPU)
# Disable all patches or rename "patch.yml" file temporary (Patch Folder)
# Pause/Play emulator while patches enabled (Emulator Control Panel)