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Full Version: Metal Gear Rising: Revengeance [BLUS31045]
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RPCS3 v0.0.5-6662-8f4fa8a5b Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.96 GiB RAM | AVX+ | TSX

Blueray disc (not the demo). Loads and goes ingame. Vulkan it gets hung up after going past the gate. OpenGL is able to get past the game and to the first 'boss'. Crashes with an error at the boss. Decent FPS in openGL and vulkan. Log file too big to up here.
Log

E {rsx::thread} RSX: FIFO contents may be corrupted. Resetting...

F {rsx::thread} class std::runtime_error thrown: Unknown stencil op 0x1816
(in file Emu\RSX\gcm_enums.cpp:705)

Playable
Beaten the game from start to finished.  Gameplay FPS is stable.  Graphic/Cutscenes are well-rendered.  Sound/Effects are clearly working.
 
# Gameplay FPS = (54~60)
# Cutscene stable (29~30) -- Pause/Play emulator
# RPCS3 v0.0.16-12237-0bd64a0e Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
 
 
@ More stability performance
# Disable Driver Wake-Up Delay = 350us (Advanced) 

@ Remove Stuttering Sound in Some Cutscene (Conflict sound performance with some patch)
# Disable Enable SPU lopp detection (CPU)
# Disable all patches or rename "patch.yml" file temporary (Patch Folder)
And/Or
# Pause/Play emulator while patches enabled (Emulator Control Panel)
Why is this game still marked IN GAME given the logs/submission above? My RPCS3 shows, "INGAME (2018-12-07)"
(03-19-2022, 03:08 AM)cleverest Wrote: [ -> ]Why is this game still marked IN GAME given the logs/submission above? My RPCS3 shows, "INGAME (2018-12-07)"

Cutscenes run at a very low framerate with broken audio, though the last time I tried it the gameplay was fine
- SYS: RPCS3 v0.0.31-16388-e32c48d0 Alpha | master
- SYS: Intel® Core™ i9-9900K CPU @ 3.60GHz | 16 Threads | 31.92 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 551.61.0.0
- SYS: Firmware version: 4.91

 
Playable
Updating post (2) & following RPCS3 Wiki for pre-rendered cutscenes.  Gameplay FPS is Stable. Graphics/Cutscenes are well-rendered.  Sound/Effects are clearly working.

@ Stability Performance
# Set Driver Wake-Up Delay = 350us (Advanced)

@ Pre-rendered Cutscenes Fix
Set Audio buffer duration = 10ms (Audio)
              
@ Too Fast gameplay Fix when VBlank Frequency = 120Hz
# Enable VSync (GPU)
                
Showcase Video 
Watch Here (Inc. Sound / Cutscenes / Config + VB = 120Hz)