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Full Version: Bodycount [NPEB00715]
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RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX


Ingame. FPS is actually pretty much there, got a near constant 30. Graphics are good too. 
The only things keeping it from playable are the constant hangs (tried PPU fast but the framerate gets destroyed so even if it didn't hang, it's not playable)
And audio problems. Tried 1 spu thread to 6 to auto, disabled loop detection, spu interpreter, nothing could help it. The audio popping in this game is very bad.

Log file has me booting it twice because it froze about a minute into the first mission.
this game is now playable rpcs3-v0.0.11-10717-bd21930d_win64 this was the Build I was useing for testing and Driver wake up Delay was set to 400ps

[attachment=19556]  [attachment=19557]  [attachment=19558]  [attachment=19559]  

[attachment=19555]
Audio is bad on my R7 3700X overclocked. Moving to ingame.
Changing preferred spu threads or turning on spu loop did not help.

Can confirm however, performance is great. I used 120hz vblank which made the game go 2x speed, but could run at 60fps lock. So atleast performance is confirmed to be great, don't need a top-end cpu to lock at 30.
Please make proper reports in the futute. Your pics are all from the very start of the game, and im sure audio was broken on that CPU.
RPCS3 v0.0.12-10891-6540393d Alpha
Moving back to ingame again, bot moved it to playable Sad
Audio is bad only in this version [NPEB00715]. I finished [BLES01314] and there are no problems with sound.
The audio is okay until there's lots of explosions going off.