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Full Version: Two Worlds II GOTY [NPUB30804]
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((Test on RPCS3 v0.0.5-6633-b0352d6ef Alpha))
Link Patreon for Help developer https://www.patreon.com/Nekotekina

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Better in Vulkan

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Movie   : Super Slow
Graphic : Super Slow and problems with graphic

Tongue
The log file:-
[attachment=6244]
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CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
Playable

RPCS3 v0.0.21-13378-e66d6a93 Alpha | HEAD
Intel® Core™ i9-10900KF CPU @ 3.70GHz | 20 Threads | 31.88 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2
·A 0:00:00.069761 {Vulkan Device Enumeration Thread} RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2080' running on driver 511.79.0.0
·! 0:00:00.071454 CFG: Setting the default renderer to Vulkan. Default GPU: 'NVIDIA GeForce RTX 2080'


Noticed a few graphical glitches, and FPS was around 25 the whole time, but it seemed playable.  Only went through the very first section of the game though.

Log: [attachment=24759]

Screenshots:

[attachment=24760][attachment=24761][attachment=24762]
RPCS3 Version: 0.0.21-13380-98cee991 Alpha

Default - Vulkan. Has this regressed in one version? Plays, but is covered horribly by a blue shadowy texture over everything.

See example (on title, but also entire game graphics render like this, did I miss some crucial setting from the log above? It's defaults as much as I can tell...):

*Edit: FIXED: Enabled Write Color Buffers under GPU, and Force CPU Blit Emulation under DEBUG, and now it looks normal.