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Full Version: Ninja Gaiden Sigma slow motion problem
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My SPEC: CPU:i7 6700K, GPU:GTX970, RAM:ddr4-16GB
RPCS3: v0.0.5-6605-2c16dddd
Gpu render: vulkan

I have a problem when i was playing Ninja Gaiden sigma , everthing act like slow motion.
The cpu utilization is only 15-20% , and the game shows like 29-30fps, never up to 40 or 60 fps.

besides,the performance of other games (like demon's souls ) is fine , and the cpu utilization go up to 60-70%.
It's really really strange...I have try different version of rpcs3 and different version of the game,but the slow motion problem is still the same.
I asked other players in china ,looks like i am the only one who meets this issue. It's really borther me Undecided

[attachment=6014][attachment=6015][attachment=6016]

here is the LOG:
E {PPU[0x1000001] Thread () [0x00bcd79c]} cellGame: cellHddGameCheck(version=0, dirName=“NPUB30851”, errDialog=1, funcStat=*0xd46308, container=1)
E {PPU[0x1000002] Thread () [0x00bcc9e4]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLUS30036”, errDialog=0x0, funcStat=*0xd462c0, container=2)
U {PPU[0x1000000] Thread (main_thread) [0x00db9d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
E {PPU[0x1000002] Thread () [0x00bcc9e4]} cellGame: cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NODATA
E {PPU[0x1000002] Thread () [0x00bcc9e4]} 'cellGameDataCheckCreate2' failed with 0x8002b601 : CELL_GAMEDATA_ERROR_CBRESULT [1]
U {PPU[0x1000000] Thread (main_thread) [0x00db9d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x4
S {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: SPU Database initialized...
U {PPU[0x1000000] Thread (main_thread) [0x00d94f0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00d94f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: SPU Recompiler (ASMJIT) created...
S {rsx::thread} RSX: New program compiled successfully x244
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
S {Audio Thread} XAudio 2.9 initialized
E {PPU[0x1000008] Thread (_cellsurMixerMain) [0x00d8a4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000008] Thread (_cellsurMixerMain) [0x00d8a4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [2]
E {PPU[0x1000008] Thread (_cellsurMixerMain) [0x00d8a4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [3]
E {PPU[0x100000f] Thread (MTC : 0) [0x00de8ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPUB30851/USRDIR/instver.bin” [1]
E {PPU[0x100000f] Thread (MTC : 0) [0x00be8d28]} cellSysutil: 本ゲームはオートセーブ機能に対応しています。
セーブ中にはHDDアクセスランプが点滅しますので、
その間は本体の電源を切らないで下さい。
E {rsx::thread} RSX: Dangling reports found, discarding...
E {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: [0x03dd4] Branch-to-next with $LR
E {SPU[0x2000004] Thread (CellSpursKernel4)} SPU: [0x042cc] Branch-to-next with $LR
E {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: [0x041f4] Branch-to-next with $LR
E {SPU[0x2000003] Thread (CellSpursKernel3)} SPU: [0x07e8c] Branch-to-next with $LR
E {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: [0x07e8c] Branch-to-next with $LR
E {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: [0x0769c] Branch-to-next with $LR
E {PPU[0x1000008] Thread (_cellsurMixerMain) [0x00cb98c8]} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x140726]

and here is TTY:
[CRI ADX] ADX created the thread : name=cri_adxm_vsync_proc, id=16777227(0x100000b), priority=500(0x1f4)
[CRI ADX] ADX created the thread : name=cri_adxm_fs_proc, id=16777228(0x100000c), priority=600(0x258)
[CRI ADX] ADX created the thread : name=cri_adxm_idle_proc, id=16777229(0x100000d), priority=1500(0x5dc)

How can i fix this problem? Please help me~ Heart
Sorry for my poor english ,Thank you!
I find the key to the problem
the Graphics set Vertical sync(half the fps)!
chage the setting and the game performance OK!