RPCS3 v0.0.5-6579-a35bcb131 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.94 GiB RAM | AVX+ | TSX
InGame using following settings
OpenGL/Vulkan
PPU: LLVM
SPU: Fast
Automatically load required libraries
RPCS3 0.0.13-11480-e3dec420 Alpha
Status: Ingame
Works on default settings.
Can be beaten in one sitting without crashes.
Low performance, averages at 20fps, still has the texture flickering issue from inFamous 2.
Specs:
Ryzen 7 5800X
RTX 2070 Super
16GB DDR4-3600 CL18
With inFamous 1 & 2 fully played through in the emulator, it's now onto this one.
Assuming all goes well, will post links as I progress through it and edit this post.
Bugs / issues:
* Flickering textures - Happens everywhere. Though it may be a lighting related issue.
* Slow down - Oddly much more slow down in this one than in inFamous 2 even though it's the same engine
* Reloading to a checkpoint sometimes hangs the emulator - This happens in the first game as well. If you happen to fail a mission via dying or not meeting the conditions of it which results in a reload, this will sometimes cause the emulator to hang and give the error "Thread terminated due to fatal error: Failed to compile fragment shader" in the console, before both the game and the emulator close. This one happens A LOT in this game, where in inFamous 2 it only happened on occasion.
Due to how severe the save reloading issue is, I would put this game as "in-game".
Complete play through:
https://youtu.be/xeGPu9vHetE
Adding log file if it's use for anything.