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Full Version: Grand Theft Auto IV [BLUS30127]
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RPCS3 v0.0.5-6592-a36acf49d Alpha | HEAD
White screen only.
(03-26-2018, 08:48 PM)GrantKane Wrote: [ -> ]RPCS3 v0.0.5-6592-a36acf49d Alpha | HEAD
White screen only.

Please retest with latest master, I think https://github.com/RPCS3/rpcs3/pull/3918 should fix the issue encountered here.
RPCS3 v0.0.5-6633-b0352d6ef Alpha | HEAD
Same result.
RPCS3 v0.0.5-6675-bd1d4de42 Alpha
Ingame requires game update or it will not boot properly. Also you will want to use SPU Interpreter (Precise) or you will fall through the map but this does kill performance.
This game used to be playable but the latest releases have these lines on the screen. Can someone fix this?
rpcs3-v0.0.11-10645-282b0067_linux64


PC: Linux Debian 11 Bullseye , kernel 5.7.7 , Ryzen 2400G , 16gb , nvme 128gb
RPCS: llvm , llvm , Vulkan , limit 30 fps , Faudio

Game: BLUS30127 Grand Theft Auto 4

Gfx: OK
Sound: laggy

Status: Ingame (NOT Playable)

fps: ~ 20
cpu: 100 %
ram: ~ 1 g

Comment: When the game start after cut scene. The car fall through the map... That's all you can do. As said SPU Interpreter (Precise) does work but kill performance.


linux user can use this cmd to zip log file
cd /home/$user/.cache/rpcs3/
7z -mx=1 a /"$HOME"/Desktop/RPCS3.log.7z RPCS3.log
All you have to do is enable accurate xfloat. The game is playable but for some reason, whenever I am inside a car the audio starts to stutter even though I am running full speed. As soon as I am on the foot again, the audio stuttering stops. I tried disabling SPU loop detection and enabling time stretching but neither helps.
(08-14-2020, 01:06 AM)drhycodan Wrote: [ -> ]All you have to do is enable accurate xfloat.  The game is playable but for some reason, whenever I am inside a car the audio starts to stutter even though I am running full speed.  As soon as I am on the foot again, the audio stuttering stops.  I tried disabling SPU loop detection and enabling time stretching but neither helps.

The game is not playable on a ryzen  9 4900hs  rtx  2060 max q fps is 20 to 30fps
RPCS3 v0.0.31-16374-862727e9 Alpha | master

NPCs and various objects have a strange looking outline at specific angles in outdoor scenes, appears to be some kind of like specular highlight but not looking quite right.

[Image: 324603203-bbeaf9ee-ee2c-4bd7-8cfa-cd3491...mBH3vHMXvA]