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Full Version: Murdered: Soul Suspect [NPUB31285]
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RPCS3 v0.0.5-6541-5f047034a Alpha
Intro, I believe it requires Load Automatic and Manual Libraries + libvdec.sprx

Even with OGL + Write Color Buffer, Strict rendering mode and some other options i couldn't get the game to render apart from the UI.
RPCS3 v0.0.5-6844-0fc67aa2f Alpha
Ingame. Requires Write Color Buffers and Force CPU Blit (debug setting, can change it in config.yml) to show ingame graphics otherwise it's just black when ingame.
100% resolution scaling is also needed otherwise it wont properly fit in the display window even when in full-screen mode. Finally, this game doesn't like it when you force anisotropic filtering, it results in red artifacts on edges of certain surfaces so leave it on automatic.

Some cutscenes won't play at all, e.g during dialog choices with the ghost you talk to at the start of the game it doesn't matter what response you give her it won't play the cutscene and  you just keep responding to her without her talking back to you.
Also some cutscenes don't have voices. Otherwise performance is good and the game only has minor graphical issues.
RPCS3 v0.0.8-9568-bcbe3245 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX

Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0

stats: playable

same as [b]BLES01836[/b]

ingame stable at 29 to 30fps all the time.

it's fine and no crash or freeze at all 

log file and screenshots in Attachment
RPCS3 v0.0.12-11051-ea8e435b Alpha
Can confirm that the game no-longer needs write color buffers or 100% resolution scaling. Cutscenes are working now too.
Only requirement for setting is to keep anisotropic filtering off. I didn't test for long but seems to run good now?