02-26-2018, 08:37 AM
RPCS3 v0.0.5-6464-b61a69c87 Alpha | HEAD
Intel® Core i7-4790K CPU @ 4.00GHz | 8 Threads | 23.95 GiB RAM | AVX+
Journey Collectors Edition dumped with multiman. Copied to PC. RPCS3 used to install pkg files from the "PS3_Extras" folder. Game loads and go's in game. Major graphical issues. Emulator does not like when the camera moves. However character is visable, and able to move, jump etc. I'll post a video tonight or tomorrow.
But please put this as in game. The emulator shows "no data" for the compatibility. I'm assuming because this version hasn't been tested yet...?
Disc BCUS98377
Journey PKG NPUA70218
https://youtu.be/n3YSQrSoe14
Skipping to 4:30 in the video... the camera is stable then and the game actually looks decent. 7 FPS though...
CPU LLVM, SPU ASMJIT, Load liblv2.sprx only, enable thread scheduler, lower spu thread priority, enable loop detection, write color buffers (scale threshold 32x32), use gpu texture scaling, and disable vertex cache.
Intel® Core i7-4790K CPU @ 4.00GHz | 8 Threads | 23.95 GiB RAM | AVX+
Journey Collectors Edition dumped with multiman. Copied to PC. RPCS3 used to install pkg files from the "PS3_Extras" folder. Game loads and go's in game. Major graphical issues. Emulator does not like when the camera moves. However character is visable, and able to move, jump etc. I'll post a video tonight or tomorrow.
But please put this as in game. The emulator shows "no data" for the compatibility. I'm assuming because this version hasn't been tested yet...?
Disc BCUS98377
Journey PKG NPUA70218
https://youtu.be/n3YSQrSoe14
Skipping to 4:30 in the video... the camera is stable then and the game actually looks decent. 7 FPS though...
CPU LLVM, SPU ASMJIT, Load liblv2.sprx only, enable thread scheduler, lower spu thread priority, enable loop detection, write color buffers (scale threshold 32x32), use gpu texture scaling, and disable vertex cache.