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Full Version: Armored Core 4 [BLUS30027]
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Hmmm sure, I don't know how to write that up yet on github. It seems like it's a local problem so far though, since even on AC:fA, other people can launch fine with R/WCB turned on, but on my end it immediately also said 'access violation writing location error' after the first loading screen, right before it actually gets to the in-game tutorial.

I'm thinking it might be some sort of weird permission thing going on? I've tried launching as Administrator but it didn't help either.
I would like to declare this game playable now. I have completed several (5) missions and had 0 issues completing them. I've not noticed any Graphics issues and only minor Audio issues.

Great work to the RPCS3 team over the last couple of years. it's been almost 3 years since i last tried playing this game on RPCS3. I'm going to need all the practice i can get for when AC6 comes out.

i have:
AMD 5950x
Nvidia RTX 3090

running the game never used more then a couple of cores (2-3) and my GPU was only utilizing about 25-38 percent.
I think this is playable. May need someone to play thru more of game to be sure, but I had zero issues...
I used the WIKI settings..

RPCS3 v0.0.29-15801-75494066 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0

YTvideo: https://youtu.be/ifd60r_90ns
RPCS3 v0.0.33-16929-7f253481 Alpha | master
AMD Ryzen 5 5600 6-Core Processor | 12 Threads | 31.91 GiB RAM | TSC: 3.493GHz | AVX+ | FMA3
AMD Radeon RX 6700' running on driver 2.0.302
Windows 10 | OS Build: 19045.4894
Wiki recommended settings applied. Vsync enabled. Resolution scale set to 2560x1440. All other settings are default.
 
Tested with Vulkan.
The only notable issues I’ve come across after ~10 hours of playtime are brief framerate drops to the low 30s at absolute lowest during intense action. I remember emblems and decals had issues not displaying correctly, but I have not encountered that recently so I believe it may have been fixed. Aside from that, the game seems to work totally fine from beginning to end with perfectly playable performance.
Status: Playable
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