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Full Version: All-Pro Football 2K8 [BLUS30049]
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RPCS3 v0.0.4-6305-51a2b43d8 Alpha | HEAD
Quote:·F 0:01:00.218233 {SPU[0x2000001] Thread (VCMathnodeSPUThread)} class std::runtime_error thrown: Unknown STOP code: 0x111 (Out_MBox=0x87654321)
(in file Emu\Cell\SPUThread.cpp:1837)
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Possible regression: cannot get video anymore, or audio. Game is working in background and the menu responds to input, but there's a white screen.
-rpcs3-v0.0.5-6697-753d8170_win64

Goes to Press Start screen, won't proceed from there.  If you let it sit, it locks before going to 'demo' mode.  If you press start, it shows the 'saving data warning' but pressing 'OK' on it locks up the game.

Error when letting game sit at 'Press Start' until demo mode should activate:
F {PPU[0x1000000] Thread (main_thread) [0x0062381c]} MEM: Access violation writing location 0xc

No error is displayed when trying to confirm the save data popup after pressing start.
I can not get past the intro screen, gets stuck on "compiling shaders". Please help.
It works now.

can you upload a log?
(07-30-2019, 02:12 PM)digitaldude Wrote: [ -> ]can you upload a log?


I would but it's not my video..but I think I read somewhere you have to enable blit otherwise the intro locks up. But I don't have the game right now to test it..and that video is definitely BLUS30049, not the demo since I know the demo doesn't have a replay option in the pause menu as shown in this video and the demo also doesn't have commentators.
RPCS3 v0.0.6-8440-c219417f Alpha | HEAD | Firmware version: 4.84
Ingame with graphic bugs ("Accurate xfloat", "Force CPU blit", "Write color buffers").
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Hi,
A bit late to the table here. I am trying my best to get All Pro Football 2K8 to work on the RPCS3 emulator. But it loads up and gets stuck on the loading screen. It won't even come up with the press start bit.

All out of idea. Can anyone help?
(09-17-2019, 06:27 PM)sirshuggles Wrote: [ -> ]Hi,
A bit late to the table here. I am trying my best to get All Pro Football 2K8 to work on the RPCS3 emulator. But it loads up and gets stuck on the loading screen. It won't even come up with the press start bit.

All out of idea. Can anyone help?

so the game does work if you enable write color buffers under gpu options, and enable force CPU blit emulation under debug options. HOWEVER, you will need a Beefy CPU for the game to run under these conditions. my ryzen 5 3600x gets pushed WELL into boost clocks to run the game.
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