01-12-2018, 03:29 PM
04-11-2018, 11:05 AM
RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Ingame. Selecting your game works fine for either of them.
The initial load on new game for either of them is incredibly fickle and took me a small handful of tries before it actually went ingame. I only did get in while PPU interpreter was on and couldn't without, but that may be coincidence. Graphics looked incredibly garbled as it crashed on shader compile. I did not do any more attempts after, as it's obviously not ready for playable.
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Ingame. Selecting your game works fine for either of them.
The initial load on new game for either of them is incredibly fickle and took me a small handful of tries before it actually went ingame. I only did get in while PPU interpreter was on and couldn't without, but that may be coincidence. Graphics looked incredibly garbled as it crashed on shader compile. I did not do any more attempts after, as it's obviously not ready for playable.
11-20-2018, 09:53 AM
RPCS3 v0.0.5-7503-65ca9344
Update post, game seems to load stably now (and much quicker!)
Doesn't crash on shader compilation
Works with PPU LLVM (fps is 30-60 for me despite what the picture shows)
Still suffers from garbled graphics regardless of settings.
Update post, game seems to load stably now (and much quicker!)
Doesn't crash on shader compilation
Works with PPU LLVM (fps is 30-60 for me despite what the picture shows)
Still suffers from garbled graphics regardless of settings.
12-01-2021, 11:40 PM
Since https://github.com/RPCS3/rpcs3/issues/8221 got fixed, this game is playable now. I managed to play through it completely without any major issues. Hooray!
This is not a PS3-exclusive game and among the Gothic community, it is infamous for being bad, but I tested it anyways.
Version: RPCS3 v0.0.18-12787-ebde86b9 Alpha. There is some weirdness in newer versions that lets all my downloaded games vanish or fail which I have not debugged yet. ArcaniA suddenly fails with a RAP-related decryption error which vanishes upon downgrading. I suspect it might be related to paths and is not specific to this particular game.
Highlight: Appears to run natively at 60 fps, but the framerate dropped dramatically in some areas for me, especially the swamp. Rain also affects this.
Mandatory log: [attachment=23569] (All I did was loading some saves to pose for the screenshots below).
Screenshots
[attachment=23573]
[attachment=23570]
[attachment=23571]
[attachment=23572]
Known problems
This game is glitchy in general, even on a real PS3, so keep that in mind.
Occasional corrupted textures, many blurry textures
Enable Write Color Buffers. See https://github.com/RPCS3/rpcs3/pull/1063...-891171350
There are still inaccessible areas with blurry textures, but this also happens on a real PS3. You will know it is inaccessible when your character starts sliding around.
Switching games leads to a RAP decryption error
If you switch from the main game to the DLC or vise versa, it actually relaunches itself and causes a RAP decryption error. Manually selecting either the DLC or main game at start works fine though. Might be easily fixable but is more of an edge case.
Missing sound in Setarrif mine
Near the end, the sound will just cut out. Saving and reloading will actually reset you to before that specific area and behaves weirdly overall. This is not too bad though.
This impacts the DLC (Fall of Setarrif). Since this is relatively minor, I did not bother debugging it (yet).
This is not a PS3-exclusive game and among the Gothic community, it is infamous for being bad, but I tested it anyways.
Version: RPCS3 v0.0.18-12787-ebde86b9 Alpha. There is some weirdness in newer versions that lets all my downloaded games vanish or fail which I have not debugged yet. ArcaniA suddenly fails with a RAP-related decryption error which vanishes upon downgrading. I suspect it might be related to paths and is not specific to this particular game.
Highlight: Appears to run natively at 60 fps, but the framerate dropped dramatically in some areas for me, especially the swamp. Rain also affects this.
Mandatory log: [attachment=23569] (All I did was loading some saves to pose for the screenshots below).
Screenshots
[attachment=23573]
[attachment=23570]
[attachment=23571]
[attachment=23572]
Known problems
This game is glitchy in general, even on a real PS3, so keep that in mind.
Occasional corrupted textures, many blurry textures
Enable Write Color Buffers. See https://github.com/RPCS3/rpcs3/pull/1063...-891171350
There are still inaccessible areas with blurry textures, but this also happens on a real PS3. You will know it is inaccessible when your character starts sliding around.
Switching games leads to a RAP decryption error
If you switch from the main game to the DLC or vise versa, it actually relaunches itself and causes a RAP decryption error. Manually selecting either the DLC or main game at start works fine though. Might be easily fixable but is more of an edge case.
Missing sound in Setarrif mine
Near the end, the sound will just cut out. Saving and reloading will actually reset you to before that specific area and behaves weirdly overall. This is not too bad though.
This impacts the DLC (Fall of Setarrif). Since this is relatively minor, I did not bother debugging it (yet).
12-12-2023, 03:39 AM
I can only get this to play with OpenGL. The latest update to RPCS3 installed the Vulkan update.
I'm unsure if the new Vulkan is the issue, or if something else caused this to happen.
I'm unsure if the new Vulkan is the issue, or if something else caused this to happen.