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Full Version: Battlefield: Bad Company [BLUS30118]
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Ingame

rpcs3-v0.0.4-2018-01-04-19d181fa_win64


[Image: KUSPbWs.jpg]
Wanted to give you guys an update since its now close to the end of 2021.


RPCS3 v0.0.19-13104-43b7d1fe Alpha | HEAD
AMD Ryzen 7 3700X 8-Core Processor | 16 Threads | 31.92 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
Found vulkan-compatible GPU: 'Radeon RX Vega' running on driver 2.0.204
Firmware version: 4.88

I beat the game in one day 3 unknown crashes since the emulator didn't give me no errors it just froze on me.

Cutscenes: Stable 30fps
Gameplay: Traversal 30fps Heavy firefight and explosions 20s to 30fps

Configurations:
CPU: everything Default
GPU: Write Color Buffering [Checked] Anti-Aliasing [Disable]
Using Resolution Scaler makes explosions and fire extremely pixelated and like a grid use resolution scale threshold to help with this. so far 512x512 completely breaks the game graphically. 256x256 helped a lot but i still saw some pixelation. my advice is to use FSR if you want to play at 1440p or 4K.

also sometimes audio can sound crackling at times. overall this game is almost fully playable.
Don't want to repeat everything here, so just a short headsup:
I had a perfect run (no glitches, no crashes) start to finish in 4k using the European version of this game. My guess is that the same config could also be used for the US version, so have a look here:
https://forums.rpcs3.net/showthread.php?tid=181229 , specifically https://forums.rpcs3.net/showthread.php?...#pid323923