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Full Version: Sonic Unleashed Demo [NPUB90194]
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Version

RPCS3 v0.0.4-d8c970fd Alpha

Core


- PPU: Recompiler (LLVM)
- SPU: Recompiler (ASMJIT)
- Preferred SPU Thread: Auto
- Bind SPU threads to secondary cores: On
- Lower SPU threads priority: On
- Enable SPU loop detection: On

- Hook static functions: Off

LLE Modules

Automatically load required libraries

Graphics

- Vulkan
- 1280x720
- Nvidia Geforce GTX 950M
- Framelimit: Off
- Aspect Ratio: 16:9

- Anisotropic Filter: 16x
- Write Color Buffer: On
- Use GPU Texture Scaling: On

- Strict Rendering Mode: Off
- VSync: Off
- Stretch To Display Area: Off
- Disable Vertex Cache: Off


Audio

- XAudio2
- Dump to Files: Off

- Convert to 16-bit: Off
- Downmix to Stereo: On

The games running to the title screen and play the sound then crash after that!


Video Testing



It work first time, second time i record. Then the third time it's not running the title screen sound anymore!

P/s: My laptop record laggy! So the sound are sttutering

Log


[attachment=3958]
This test was not performed with master, moving to general discussion all tests must be done on builds found from the RPCS3 download page or build history: https://rpcs3.net/compatibility?b

Also no need to list every setting, just the ones that are specifically needed e.g it seems Write color buffers is needed?
I unsure that, because i think the problem is a SPU Thread. In the video record i set the SPU Thread Auto first. When I stop recording I try again with SPU Thread 2 to get less stuttering SEGA Logo cutscene but then the game crash when it appear the title screen not like in the first video record.

Retest on RPCS3 v0.0.4-6302-32468adb

Crash when it appear the title screen!

Screenshot:

[Image: 1SNrqyz.png]

LOG FILE:

[attachment=3989]
it works now ingame but uses 100% of cpu power with low gpu usage 

ppu & spu decoder  :
LLVM Recompiler ppu & spu
50% resolution scale 

im not sure if it works for high end cpu's so test it by yourself