01-06-2018, 06:12 AM
Version
RPCS3 v0.0.4-d8c970fd Alpha
Core
- PPU: Recompiler (LLVM)
- SPU: Recompiler (ASMJIT)
- Preferred SPU Thread: Auto
- Bind SPU threads to secondary cores: On
- Lower SPU threads priority: On
- Enable SPU loop detection: On
- Hook static functions: Off
LLE Modules
Automatically load required libraries
Graphics
- Vulkan
- 1280x720
- Nvidia Geforce GTX 950M
- Framelimit: Off
- Aspect Ratio: 16:9
- Anisotropic Filter: 16x
- Write Color Buffer: On
- Use GPU Texture Scaling: On
- Strict Rendering Mode: Off
- VSync: Off
- Stretch To Display Area: Off
- Disable Vertex Cache: Off
Audio
- XAudio2
- Dump to Files: Off
- Convert to 16-bit: Off
- Downmix to Stereo: On
The games running to the title screen and play the sound then crash after that!
Video Testing
It work first time, second time i record. Then the third time it's not running the title screen sound anymore!
P/s: My laptop record laggy! So the sound are sttutering
Log
[attachment=3958]
RPCS3 v0.0.4-d8c970fd Alpha
Core
- PPU: Recompiler (LLVM)
- SPU: Recompiler (ASMJIT)
- Preferred SPU Thread: Auto
- Bind SPU threads to secondary cores: On
- Lower SPU threads priority: On
- Enable SPU loop detection: On
- Hook static functions: Off
LLE Modules
Automatically load required libraries
Graphics
- Vulkan
- 1280x720
- Nvidia Geforce GTX 950M
- Framelimit: Off
- Aspect Ratio: 16:9
- Anisotropic Filter: 16x
- Write Color Buffer: On
- Use GPU Texture Scaling: On
- Strict Rendering Mode: Off
- VSync: Off
- Stretch To Display Area: Off
- Disable Vertex Cache: Off
Audio
- XAudio2
- Dump to Files: Off
- Convert to 16-bit: Off
- Downmix to Stereo: On
The games running to the title screen and play the sound then crash after that!
Video Testing
It work first time, second time i record. Then the third time it's not running the title screen sound anymore!
P/s: My laptop record laggy! So the sound are sttutering
Log
[attachment=3958]