01-06-2018, 03:40 AM
dio
10-06-2019, 11:17 PM
Status:
Still Ingame, but only because of performance reasons. Might be Playable on stronger hardware.
Required settings:
Write Color Buffers: true
Recommended settings:
Preferred SPU Threads: 2
SPU loop detection: false
Max SPURS Threads: 3
Approximate xfloat: false
Renderer: Vulkan
Disable ZCull Occlusion Queries: true
Resolution Scale: 200
Vblank Rate: 120
Log: {sys_net: Fatal, cellNetCtl: Fatal}
Notes:
- The game seems to find new shaders and SPU modules no matter how many times I reload the same level, meaning that already seen shaders and SPU modules are not being properly recognized.
- The game very heavily spams network requests, which is why its recommended to have the related logging disabled.
- On my machine, using resolution scale quickly resulted in a "VRAM full" situation. Apply accordingly. (I have only 1 gigabytes of VRAM though, worths noting.)
- The game hovers around 5 fps for me (with res scaling at 100%) normally, around 23 fps when looking up at the sky, and around 13 fps with Null renderer. The game runs at locked 30 for @"RainbowCookie" on his AMD R7 1700 CPU with Null renderer, sometimes going even higher up to 40 fps; hovers around 7-10 fps for him otherwise.
- Thanks to @"RainbowCookie"'s testing, the game is confirmed to be fully compatible with the vblank override, hence I listed it among the settings.
- The initial cache building might be rough.
- Both the base version and the updated version perform and behave the same.
My system:
CPU: Intel Core i5 4440 @ 3.1 GHz
RAM: 2x4 GB DDR3 @ 1600 MHz
GPU: AMD Radeon HD 7700 (GHz Edition) (1 GB VRAM)
OS: Windows 8.1 Pro (v. 6.3 b. 9600)
FW: 4.84
EMU: RPCS3 v0.0.7-8834-aa659f3c Alpha
Image proof:
Logs:
[attachment=15794]
Still Ingame, but only because of performance reasons. Might be Playable on stronger hardware.
Required settings:
Write Color Buffers: true
Recommended settings:
Preferred SPU Threads: 2
SPU loop detection: false
Max SPURS Threads: 3
Approximate xfloat: false
Renderer: Vulkan
Disable ZCull Occlusion Queries: true
Resolution Scale: 200
Vblank Rate: 120
Log: {sys_net: Fatal, cellNetCtl: Fatal}
Notes:
- The game seems to find new shaders and SPU modules no matter how many times I reload the same level, meaning that already seen shaders and SPU modules are not being properly recognized.
- The game very heavily spams network requests, which is why its recommended to have the related logging disabled.
- On my machine, using resolution scale quickly resulted in a "VRAM full" situation. Apply accordingly. (I have only 1 gigabytes of VRAM though, worths noting.)
- The game hovers around 5 fps for me (with res scaling at 100%) normally, around 23 fps when looking up at the sky, and around 13 fps with Null renderer. The game runs at locked 30 for @"RainbowCookie" on his AMD R7 1700 CPU with Null renderer, sometimes going even higher up to 40 fps; hovers around 7-10 fps for him otherwise.
- Thanks to @"RainbowCookie"'s testing, the game is confirmed to be fully compatible with the vblank override, hence I listed it among the settings.
- The initial cache building might be rough.
- Both the base version and the updated version perform and behave the same.
My system:
CPU: Intel Core i5 4440 @ 3.1 GHz
RAM: 2x4 GB DDR3 @ 1600 MHz
GPU: AMD Radeon HD 7700 (GHz Edition) (1 GB VRAM)
OS: Windows 8.1 Pro (v. 6.3 b. 9600)
FW: 4.84
EMU: RPCS3 v0.0.7-8834-aa659f3c Alpha
Image proof:
Logs:
[attachment=15794]
10-08-2019, 12:03 AM
Using those settings, I get about 10 - 12 fps for the cab ride at the start. Unacceptable to be playable. Once I started playing, was hovering around the 14fps mark. Also unacceptable to be deemed playable.
dio
10-09-2019, 08:40 PM
(10-08-2019, 12:03 AM)crispy81 Wrote: [ -> ]Using those settings, I get about 10 - 12 fps for the cab ride at the start. Unacceptable to be playable. Once I started playing, was hovering around the 14fps mark. Also unacceptable to be deemed playable.
What CPU?
10-09-2019, 09:47 PM
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | TSC: Bad | AVX+ | TSX
dio
10-10-2019, 08:32 PM
Definitely not playable then yet, yeah, lol.
01-05-2024, 06:25 PM
Almost playable for me. Fps jumps from 15-25. Average is 20fps.
Graphics render fine.
Settings: Allow host GPU labels, Write color buffers.
Specs: AMD Ryzen 5 1600 Six-Core Processor | 12 Threads | 15.95 GiB RAM | TSC: 3.200GHz | AVX+ | FMA3
NVIDIA GeForce GTX 1070' running on driver 546.33.0.0.
Firmware version: 4.90.
Playing using: RPCS3 v0.0.30-15914-2a1af17f Alpha | master
Operating System: Win 10.
Graphics render fine.
Settings: Allow host GPU labels, Write color buffers.
Specs: AMD Ryzen 5 1600 Six-Core Processor | 12 Threads | 15.95 GiB RAM | TSC: 3.200GHz | AVX+ | FMA3
NVIDIA GeForce GTX 1070' running on driver 546.33.0.0.
Firmware version: 4.90.
Playing using: RPCS3 v0.0.30-15914-2a1af17f Alpha | master
Operating System: Win 10.