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[color=rgba(255, 255, 255, 0.7)]Unhandled Win32 exception 0x0000005.
Segfault writing location 0000000000000000 at 0000000000000000.
Instruction address: 0000000000000000.
RPCS3 image base: 0000000000010000
[/color]
I have the Direct X and CC stuff, I have the firmware, I fit the minimum requirements, everything I need is here. I'm unsure what's wrong. 
(Sorry that this is a repost, but I forgot to put in the log too)
https://github.com/RPCS3/rpcs3/wiki/How-...or-Support

> Check if your System matches RPCS3's requirements. Assuming your system runs it because it runs other emulators is not enough. Many people simply ignore this step thinking their system matches the requirements and end up wasting their time trying to get it to work. System Requirements are at the beginning of the Quickstart guide.

Don't spam issue tracker with user error
Version: RPCS3 v0.0.4-6273-3cf0fb60 Alpha

Hey guys, been getting this error, and this is my first time emulating on the RPCS3.

[color=rgba(255, 255, 255, 0.7)]Unhandled Win32 exception 0x0000005.
Segfault writing location 0000000000000000 at 0000000000000000.
Instruction address: 0000000000000000.
RPCS3 image base: 0000000000010000
[/color]
Log is posted.

I've tried changing between the NULL renderer and the OPENGL one. OPENGL doesn't run the game and gives me the error, however NULL does. It has no screen, just white, but the audio is there.

Is there a possible way I can use DX10 like in PCSX2? Thanks in advanced for any help.
Your log is empty, again. Upload a proper log.

If your iGPU drivers are already up-to-date, your computer is too old to support RPCS3.