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Full Version: Dante's Inferno [NPEB00548]
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RPCS3 v0.0.4-6271-8a3759f4 Alpha
Ingame
This should be moved to "Nothing".

rpcs3-v0.0.5-6784-67391322_win64
Windows 10 Pro 64-bit

Intel Core i7 4770K @ 3.50GHz
NVIDIA GeForce GTX 1070

White screen upon boot with error codes:

Code:
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x01727c8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x18)
U {PPU[0x1000000] Thread (main_thread) [0x01727d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x4
U {PPU[0x1000000] Thread (main_thread) [0x0169ff0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0169ff0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x0086a950]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x2
U {PPU[0x1000000] Thread (main_thread) [0x01702f3c]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd003fc70, option=*0x0, waitForEvent=0)


Tried OpenGL, all SPU thread options, all PPU options.

When you close the boot window it makes the emulator crash with a fatal error.
Nope, it has been proven to be Ingame before, so it's Ingame.
If it's regressed, that's another thing, and has to be fixed.
The issue has already been fixed, it's sitting in a pull request and will probably be merged within a few days.
Edit: fix merged, just update to latest build
good fps with my system
https://valid.x86.fr/q62z68
but i have audio bugs Sad
tried different options
please help me