RPCS3 v0.0.4-6226-17bfb3be Alpha
Default settings
Shows the intro screen and then dies with trap error
Quote:PPU[0x1000000] Thread (main_thread) [0x003e676c]} class std::runtime_error thrown: Trap! (0x3e676c)
Screenshot:
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attachment=3048]
Log:
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attachment=3049]
Hello, could you send your detailed config ?
I cannot pass the train scene at the beginning...
Just before jumping over the cliff, the game hangs.
(07-28-2020, 08:22 AM)Hashflower Wrote: [ -> ]Hello, could you send your detailed config ?
I cannot pass the train scene at the beginning...
Just before jumping over the cliff, the game hangs.
config is attached + use version v1.2 patch.rar
The selected sprx libraries in "Advanced Tab" will help you to bypass the hanging issues, hopefully!!
Almost Playable
Updating of post
#2, much graphic & performance improvement are adaptively well-rendered using some new patches & config. However some bugs, like misaligned floating Carpet/grass &
projectile/Aiming, are still undergoing. Multiple intel CPUs shows proportional performance in FPS
- 4C8T [i7-4800MQ] – Ingame, Extremely Laggy/Stuttering Gameplay, 60FPS Cutscenes (SSD @ SATA 3.0)
- 6C12T [i7-8750H] – Fine after multiple run with random crashes (NVMe @ PCIe 3)
- 8C16T [i7-11800H] – Flawless (NVMe @ PCIe 3) – AVX-512
- 8C16T [i9-10980HK] – Flawless (NVMe @ PCIe 3)
- 8C16T [i9-9900K] – Flawless (NVMe @ PCIe 3)
# Gameplay
Variable FPS = (26~39~60)
– Unlocked FPS
# Cutscenes Movie
stable (59~60)
# RPCS3 v0.0.18-12902-683c061e Alpha
# Non-Default setting [Res. Scale= 300%
Fullscreen 4K]
# RPCS3 Patch Manager used
(thanks to RPCS3 teams & the contributors illusion001 & Zerox latest patches)
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Graphic Config
#
Enable list of patches depicted in attached picture (Patch Manager)
#
Enable libvdec.sprx (Advanced)
==> Fix Double Screen at Logo/Cutscenes
@ CPU Config @ 9900K
#
Set Driver Wake-Up Delay = 350us (Advanced)
#
Enable TSX Instruction (CPU)
@ CPU Preferable FPS++ Performance & Support
#
Enable Accurate RSX reservation access (Advanced)
– AMD/non-TSX Intel
#
Enable Full Width AVX-512 (CPU)
– 11th Intel CPU
#
Set ZCULL Accuracy = Approximate (GPU)
RPCS3 Bug: Graphic Glitches at “Chapter 25” only (blue resin/sap is unshootable by gun; can’t pass mission. STUCK!!)
# throw a grenade behind tree root through-wall room, before climbing into the rod.
(pic provided @ post #2)
Completed the game fully on RPCS3 0.0.20-13151-9766d871 Alpha with i5-12400F, GTX1650, 16GBx2 DDR4
Used all the patches retrieved by the patch manager other than dev menu
Turned Accurate RSX Reservation Access on
Set Driver Wake Up Delay to 1000 (still got one freeze in like 8 hours after this, but it's okay in my book)
Solid 30 FPS in most situations, with occasional drops to low 20s
The floating carpets issue and the tree sap bug (workaround as described in above post) still remain but ultimately neither of these were a game breaker
The log file turned out to be huge though and so I can't attach it. Uploading to an external source and linking:
https://pixeldrain.com/u/RfX6HHM6
A few screenshots attached below
Incredible work by the devs and community. Going to attempt Uncharted 3 next, though I expect it to be the toughest of them all in terms of emulation
Ran okay on RPCS3 v0.0.25-14422-9274b3f1 using a Ryzen 9 5950X with RTX 3090Ti.
Framerate varies wildly anywhere from 10-60 fps depending on location
I did not hit any floating carpets or tree sap bugs
Enabled all patches except debug menu (SSAO is broken when using resolution scaling)
Enabled R&W depth and color buffers to fix broken water effects
Set ZCull to Precise to fix broken shadows/lighting with flashlights
Maxed out Driver Wake-Up Delay
Set Stub PPU Traps in config yml file to 1 to avoid crash in Spike trap inside temple (this results in black screen instead, just pause and restart from checkpoint to bypass)
A few points in the game result in a black or gray screen with the setting above but the UI is still visible (without Stub PPU Traps set to 1, the game will instead just crash there), you can just hit Pause and Restart from Checkpoint and the issue should be bypassed.