12-17-2017, 10:28 PM
Hi
I'm having trouble Odin Sphere Leifthrasir (BLES-02241). The screen tearing is excesive.
I updated the operative system and the GPU drivers, but the tearing is still there.
I also updated to the latest version of RPCS3.
Trying different settings that avoid flickering, using openGL and changing stuff like resolution or refresh rate didn't help either.
My current configuration is:
CPU
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Preferred SPU threads: 1 (*)
Firmware: Load liblv2.sprx only
Additional settings:
GPU
Renderer: Vulkan
Framelimit: Off
Anisotropic filter: automatic
Default resolution: 1920x1080
Resolution Scale: 100% (default)
Resolution Scale threshold: 128x128 (default)
Additional settings:
Windows 10 x64 (updated)
GTX 1060 (drivers updated)
R5 1600
1920x1080 Display at 60Hz
I really appreciate any help you can provide
I'm having trouble Odin Sphere Leifthrasir (BLES-02241). The screen tearing is excesive.
I updated the operative system and the GPU drivers, but the tearing is still there.
I also updated to the latest version of RPCS3.
Trying different settings that avoid flickering, using openGL and changing stuff like resolution or refresh rate didn't help either.
My current configuration is:
CPU
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Preferred SPU threads: 1 (*)
Firmware: Load liblv2.sprx only
Additional settings:
- Lower SPU thread priority (*)
- Enable SPU loop detection (*)
GPU
Renderer: Vulkan
Framelimit: Off
Anisotropic filter: automatic
Default resolution: 1920x1080
Resolution Scale: 100% (default)
Resolution Scale threshold: 128x128 (default)
Additional settings:
- Use GPU texture scaling
Windows 10 x64 (updated)
GTX 1060 (drivers updated)
R5 1600
1920x1080 Display at 60Hz
I really appreciate any help you can provide