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RPCS3 v0.0.4-6212-0b3fbf1d Alpha - Doesn't Boot


Quote:F {PPU[0x1000000] Thread (main_thread) [0x00031ec0]} MEM: Access violation reading location 0x27ab5a61
rpcs3-v0.0.4-2018-01-02-ee009ec9_win64

Ingame mem access during ingame.
(01-05-2018, 01:48 PM)digitaldude Wrote: [ -> ]rpcs3-v0.0.4-2018-01-02-ee009ec9_win64

Ingame mem access during ingame.

Just tested this again now with the same version. Looks like the EU version is still Nothing. Guessing yours is the US version from the screenshot?

RPCS3 v0.0.4-6300-19d181fa Alpha

Just tried the same version as @"digitaldude", looks like the Hong Kong version NPHB00092 does go in-game falling over with a memory exception (log attached). My EUR version [NPEB00180] however still doesn't load.
Just tested this (the NPHB00092 version anyway) with the new LLVM SPU Decoder and the game seemingly no longer crashes - I've just been able to run through a few rounds of the game before quitting. The music is intermittent and there are no sound effects at the moment, but I propose that this now moves to 'Playable'.

The NPEB00180 version still fails to boot for the same reason as originally mentioned - does that mean this game require two separate threads?
(05-29-2018, 08:11 PM)alondero Wrote: [ -> ]Just tested this (the NPHB00092 version anyway) with the new LLVM SPU Decoder and the game seemingly no longer crashes - I've just been able to run through a few rounds of the game before quitting. The music is intermittent and there are no sound effects at the moment, but I propose that this now moves to 'Playable'.

The NPEB00180 version still fails to boot for the same reason as originally mentioned - does that mean this game require two separate threads?
Tested these two versions again on the latest build (RPCS3 v0.0.7-9185-8bd52c98 Alpha) and it seems to have regressed somewhat the game crashed again during the first round of play. The music is fine now, but there are still no sound effects.
Attached latest logs