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RPCS3 v0.0.4-6212-0b3fbf1d Alpha | HEAD
Black screen instead of gameplay (with sounds).
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RPCS3 v0.0.5-7337-ed7012c9 Alpha | HEAD
After starting a new game:
Quote:·F 0:07:23.605118 {rsx::thread} class std::runtime_error thrown: Verification failed: 
(in file c:\projects\rpcs3\rpcs3\emu\rsx\common\texture_cache.h:2510)
Hello
i have RPCS3 v0.0.5-7153-4f8b131e6 Alpha | HEAD
when i select new game or continue game n difficulty, it stucks on loading screen
here's the screenshot:
[attachment=10742]
result of test on (RPCS3 v0.0.4-6129-1344f15e Alpha | HEAD) is different:
game loads but after loading and intro, there's only black screen with voice of Tyris and enemies
[attachment=10744]
[attachment=10745]

even i can pause the game
[attachment=10746]
RPCS3 v0.0.5-7632-c6e47a57 Alpha | HEAD
Intel® Core™ i5-6500 CPU @ 3.20GHz | 4 Threads | 7.97 GiB RAM | AVX+ | TSX

Ingame
Needs Strict Rendering Mode enabled to render anything
Graphical glitches like corrupted textures and disappearing LOD objects even while standing still. The sound is glitchy in general.
Creates huge logs in a relatively short period of time. Got an 800mb one in 15 minutes.

Log : https://mega.nz/#!hWBURCIL!BYLBNZvGVaQZX...UT3tl3YAiQ

[attachment=11855][attachment=11856][attachment=11857]
[attachment=11858]
RPCS3 v0.0.5-7657-6c10cb2e Alpha

I have Intel Core i7-7700K @ 4.20GHz / Win10 64-bit / 16 GB RAM / 4 GB VRAM

Hi. thank you @Testing for mentioning "Strict Rendering Mode enabled" above because without it, game won't show any graphic contents on both OpenGL and Vulkan on this version just like my previous replies (freeze on loading scree or starts with audio without video)
Loading screen is still bad
[attachment=12026]
Game looks good but sometimes freezes somewhere which I have to close the emulator.
FOV looks short.
Audio's good too.
And as @Testing said, create huge log file which I've compressed from 500mb to 8mb.
Here's the link: http://www.mediafire.com/file/loq4f4g83o...S3.7z/file
Some objects in game like grass, tree or something like them will disappear and appear by player's movement.
Here's a screenshot.
[attachment=12027]
I will report possible problems though gameplay.
RPCS3 v0.0.5-7657-6c10cb2e Alpha | HEAD
Intel® Core™ i7-7700K CPU @ 4.20GHz | 8 Threads | 15.96 GiB RAM | AVX+ | TSX

I found a way to play by OpenGL which won't stuck on loading. Vulkan has random freeze and huge lag while there are too many enemies.

currently playing by below setting:

OpenGL - 1280x720 - Strict Rendering mode enabled - framelimit=off -16x filter

I will report more.
[attachment=12113]
[attachment=12114]
RPCS3 v0.0.5-7657-6c10cb2e Alpha
Intel® Core™ i7-7700K CPU @ 4.20GHz | 8 Threads | 15.96 GiB RAM | AVX+ | TSX

OpenGL | 1280x720 | Strict Rendering mode enabled | Stretch to Display Area enabled | Framelimit = off | Anisotropic filter = 16x

Hi again. I have finished the game. thanks for your hard works to develope this emulator. During this game, I had below problems which I'm reporting them:

1- Freeze at loading: with OpenGL, first loading will usually stucks which I had to stop and restart emulator many times to pass this freezing.
2- Strict Rendering mode must be enabled: without it, it won't show model, textures, characters and any graphic contents except health bar and potion bar
3- Loading screen problem: all loading screens will be displayed badly (see screenshots)
4- Random freeze in game: during gameplay, it will freeze at random points (Vulkan had more than OpenGL / OpenGL have random freeze one first run of gameplay)
5- Random freeze on bonus features videos: often happens
6- Lag on too many enemies (Vulkan have sudden huge lags on too many enemies): during gameplay, when there are too many enemies, it will lag. like the level (Titan Wastelands I think) which sorcerers resurrect skeletons to fight, it will lag.
7- Health bar: in OpenGL, while Tyris's health is full, the health bar is about %80. bar doesn't have problem in Vulkan.
8- Huge log file: worst status was after about 2 hours of gameplay, I had a 10GB uncompressed log.
most of lines have these (each of them have for example 5000 lines):

·W 0:01:08.767194 {RSX [0x0025558]} RSX: Format incompatibility detected, reporting failure to force data copy (GL_INTERNAL_FORMAT=0x8058, GCM_FORMAT=0x95)

·W 0:01:12.439902 {RSX [0x02f1178]} RSX: Attempting to sample a currently bound depth surface @ 0xc1b80000

·W 0:02:04.222911 RSX: GLFragmentProgram::Delete(): glDeleteShader(53) avoided

I send you the completed savegame for enjoyment, test or something; replace dev_hdd0 folder in archive to your RPCS3 root directory (don't forget to backup your own dev_hdd0 folder)
[attachment=12161]

I also sent logs for analysis.
[attachment=12160]

I hope these problems to be solved.
Thanks

[attachment=12155][attachment=12156][attachment=12157][attachment=12158][attachment=12159]
Thanks for the thorough test and save file, will be useful in the future when retesting.
RPCS3 v0.0.5-7728-58a22d14 Alpha

In this version, loading screen problem in both OpenGL and Vulkan has been almost fixed (with a little blinking).
[attachment=12294]

But OpenGL totally won't get you desirable result. I can only see the the northwest side of gameplay and the rest is a fixed image. I've tries other GPU option to fix but it won't be.

This one is OpenGL without Strict Rendering Mode
[attachment=12295]

This one is OpenGL with Strict Rendering Mode enabled
[attachment=12296]

Only by Vulkan and Strict Rendering Mode enabled, I can play which have random freezes.
[attachment=12297]
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